GAS: Crash on unloading sublevel with Duration GEs and garbage collection before the duration expires

When a sublevel gets unloaded that has an actor with an AbilitySystemComponent with an active GameplayEffect with Duration, a crash occurs when the duration expires. This is due to an ASC timer dele ...

Crash on merge actor when Use specific LOD Level

UE - World Creation - Worldbuilding Tools - HLOD - Feb 26, 2018

Merge Actor crash when specifying Use specific LOD Level, and the actor has a collision component ...

Priority order of texture parameters on post process material instances is inverted

UE - Graphics Features - Jan 13, 2025

The texture parameters on material instances applied to post process volumes do not respect the priority order of the post process volume, and are in fact inverted relative to the priority of other ...

Packaging for DLC with plugin multiple times causes failure due to file path length

When the DLC is being built for a project and stored in a plugin, the result is normaly until the DLC is packaged multiple times. This leads to the file path becoming more and more nested each time. ...

Crash importing morph targets with animation and opening it in animation editor

UE - Graphics Features - Mar 31, 2017

Lina encountered a crash when importing the attached FBX file with morph targets and animation, and then opening it in the animation editor. I was not able to reproduce this issue in QAGame (her re ...

[CrashReport] FLandscapeEditorCustomNodeBuilder_TargetLayers::OnTargetLayerDeleteClicked()

UE - LD & Modeling - Terrain - Landscape - Oct 5, 2017

This is a somewhat common Landscape crash occurring throughout the 4.17 release. User Descriptions1) rename landscape layer, 2) delete layer in landscape tool Source Context 1307 FReply FL ...

Crash on packaged dedicated server when a uproperty is marked as both replicated and editor-only

UE - Foundation - Cpp Tools - UnrealHeaderTool - Nov 26, 2024

In some situations, it can be useful to have a replicated editor-only C++ property (For example, the user that reported this issue was attempting to replicate settings to the client for game designe ...

Crash in curve editor when fitting vertical after resetting to default

Tools - Nov 11, 2016

Crash occurs in the curve editor if the user tries to Fit Vertical after Resetting to Defaults. The crash seems to only occur when a key is deleted, and the user has the last key in the curve selec ...

[CrashReport] UE4Editor-Engine!FMaterialShaderMap::ProcessCompilationResults(TArray<FShaderCommonCompileJob *,TSizedDefaultAllocator<32>

UE - Rendering Architecture - RHI - Feb 21, 2020

Generated from CrashReporter ErrorMessage: Assertion failed: Shader [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Engine/Private/Materials/MaterialShader.cpp] [Line: 1811] Comments: Compile ...

AIPerception components inherited from a native parent class do not expose the DetectionByAffiliation field on senses for editing in the Blueprint editor's Details view.

UE - Gameplay - Blueprint - Dec 15, 2017

The "Detection by Affiliation" field cannot be edited in the Blueprint editor's Details view for an inherited AIPerception component in the "Senses Config" array if the AIPerception component is inh ...