Slider component does not accurately update the value if thumb image is large in size. The issue is that when a value range on the slider is clicked the thumb should match the associated value; howe ...
The documentation: https://docs.unrealengine.com/en-US/Programming/UnrealArchitecture/Reference/Metadata/index.html shows the RestrictedToClasses meta syntax as being RestrictedToClasses="Class1, C ...
Setting Key Interpolation for a point on a curve to Auto behaves differently than it did in UE4. The results are more akin to the User Interpolation with flat tangents. ...
Watching GIF displayed in test case, the shadows disappear with the meshes. ...
Tracks don't reset to default actor state when "Active" is disabled Tags: inactive Sequencer ...
Instanced meshes called in player character do not correctly register overlaps with other actors. ...
Creating a static mesh from a procedural mesh does not preserve simple collision or collision settings. ...
When dithered LOD transitions occur, a brief flash of the next LOD level is first shown on the entire mesh after which the current LOD fades to the next (or previous) LOD. The flashing behavior only ...
FDateTime is not correctly formatted by As Date Time when using any dates before January 1st, 1970. From a conversation on Slack with MaxP: this is probably an underflow the ICU based string format ...