External textures cannot be directly assigned as a brush texture; you need to assign a material that samples from an external texture instead since it generates special shader code to access it. ...
Selecting all descendants of a folder hierarchy in the world outliner doesnt accurately show what all is selected. This does not always occur and is a visual bug. The items in the level are still se ...
Clothing can have noticeable popping when switching LODs, and there is currently no mechanism to initially start cloth in a resting pose, causing popping on spawn. ...
In the test case, the NavLink component has a navigation cost of 1000000000. When the AI navigates to the NavLink the printed cost is only 2677. It is believed that the AreaClass isn't being taken i ...
AR app crashes when starting AR session if session type is set to "Image". Also confirmed in Main CL 4346626 ...
The Editor will crash when trying to set default values to a structure that includes a transform variable. Found in 4.19 C# 4033788, 4.20 CL# 4302132. 4.21 CL# 4347190 ...
The Datasmith Importer for 4.20 (4.20E2) imports Glossiness Textures as Normal Maps. This is a regression from 4.19.2 (0.182) as Glossiness Textures were imported as World Textures ...
This is a regression that was introduced by the fix for [Link Removed]. The fix makes an invalid assumption that instances of components whose archetypes are inherited by a non-nativized child Blue ...
Blueprint Projects can't make APK without compiled .so Error when packaging for Android with any Plugin Disabled. Also seeing Gradle errors if SteamVR plugin is disabled. Setting min version to 14 ...
Actors that reside in TMap blueprint variables refer to the Editor actors not the copied UEDPIE actors (that we'd expect) when accessed in PIE. This is not the case in standalone; this only occurs f ...