Enable Sound Attenuation in the Sound Attenuation class does not appear to work. Specifically, unchecking the box doesn't turn it off. This is new - the setting worked in 4.18.3. ...
A licensee has reported a problem where having reroute nodes causes blueprints to always be dirty after being compiled when the new compilation manager is disabled. Regression?: No This occurred in ...
Setting "Use Dynamic Material Instance" to true in the landscape details will cause the editor to crash. Reproduced in 4.19.0 CL 3944462 and 4.20 Main. This feature is not available in 4.18.3. ...
REGRESSION: Yes, the crash does not occur in 4.18. A crash occurs when the user force deletes an actor blueprint that is being used as a child actor component in another blueprint that's in the lev ...
User reports hitting an assertion due to invalid FTickTaskManager state when game is attempting to unregister a tick function that was previously disabled dynamically. Failed assertion is in FTickT ...
User report of an assertion that fires on editor reload during an attempt to reload an AIController-based Blueprint class with a dependency on a child Blueprint class, both created in a previous edi ...
Setting the name of a State or Conduit node to an extremely long string causes a crash This issue is not a regression. ...
Enabling bUseLoggingInShipping for a project prevents the project from being built for Shipping if the project includes replicated properties. This is only an issue with binary builds of the Engine. ...
Per poly collision does not update/follow the mesh when the mesh is moved via Blueprint Does not occur in 4.18 ...
The call to FMemory::Memset() in UTexture2DFactoryNew::FactoryCreateNew() appears to reverse the expected order of the second and third arguments. Most other calls to FMemory::Memset() appear to sen ...