When duplicating an Actor at Runtime, the duplicated Actor won't execute any tick events when duplicated from the World Outliner or Alt-clicked and dragged in the Viewport. If the Actor is dragged i ...
A licensee has reported a crash that is caused by a Buffer Overread in TBitArray's operator < function. While the licensee did not provide reproduction steps, the crash is apparent from looking at t ...
Calling UpdateInstanceTransform on a HISMC with a transform only containing rotation or scale would not update the transform at runtime or cooked. ...
There is a Memory leak in PageAllocator when packaged. The leak can be stopped if "Landscape.Static" is used in console. Unable to test 4.19 since the provided project was 4.20, but Issue is reporte ...
Making changes to the EQS Context and moving the Testing Pawn, the Editor crashes. When reopening the Editor, the context is set and the query does generate from that actor/location. This issue was ...
The Shift + Leftclick selection range appears to break when selecting something in the World Outliner first followed by clicking something in the Viewport and then shift selecting a range back in th ...
When the Set Sound Mix Override is called, reloading the level causes a crash when played in Standalone. Tested in 4.19.2 (CL - 4033788), 4.20.2 (CL - 4302132), 4.21 (CL - 4324949) ...
Incorrect material element indexes when importing multiple meshes in the same FBX. If you re-import the mesh that has the incorrect material element index it will correct itself. Seems similar to [ ...
ScreenPosition UV upside down on mobile. From User: "I believe the editor mobile preview provides "correct" results, while the mobile device produces upside down results. I ran into this issue w ...
When a Child Actor's class is replicated but the individual variables are not, the individual variables will use the default of the original BP class instead of the defaults that were set in the Chi ...