Transform Track can't be edited for empty actor when reopen sequencer

UE - Anim - Sequencer - Mar 6, 2018

This is a remaining issue of [Link Removed]. It became able to edit transform track. But, transform track can't edit when reopen after once save. ...

Possible to have a null AudioComponent in ApplySettings

UE - Audio - Mar 5, 2018

User is having issues where they are getting crashes in ApplyVoiceSettings. This should only ever be called from FVoiceEngineImpl::SubmitRemoteVoiceData. In that method, if no SynthComponent is av ...

Migrating a soft reference in a struct from 4.17 to a newer version of the engine results in the variable being changed to an integer

UE - Gameplay - Blueprint Editor - Mar 5, 2018

When migrating a struct with a soft reference from 4.17 (or older) to a newer version of the engine, the soft reference will have it's default value converted to an integer after a new member variab ...

Fbx Camera doesn't import Focus Distance

UE - Anim - Sequencer - Mar 5, 2018

When importing a camera from maya through .fbx, focus distance is not correctly imported.  See images attached.  Client initially reported.  Can reproduce. ...

[CrashReport] UE4Editor-CoreUObject.dylib!FLinkerPlaceholderObjectImpl::FindRawPlaceholderContainer()

UE - Gameplay - Blueprint Runtime - Mar 2, 2018

No known steps to reproduce There is a UEMP bug entered but wanted to make one UE side for visibility: UEMP-8 ...

Unclear warnings when generating clusters in persistent level when sublevels have HLOD disabled

UE - World Creation - Worldbuilding Tools - HLOD - Mar 2, 2018

If the user attempts to generate HLOD actors in a persistent level, when the sublevels have HLOD System disabled, they will receive the following warning: WorldSettings Hierarchical LOD System is di ...

loading hangs on new level with the new audio engine and media sound components

UE - Audio - Mar 1, 2018

When enabling the AudioDeviceModuleName=AudioMixerXAudio2 setting in the windowsengine.ini file it causes new level loads to lock up. This may be due to the garbage collection stuck in a loop wai ...

Animation Notifies Do Not Move Past the Center of Timeline On a High DPI Display

OLD - Anim - Mar 1, 2018

Notify will not move past the center of the notify bar when on a High DPI display -currently syncing to main will update regarding weather this occurs in newest engine version ...

Incorrect usage of FText in EnsureMsgf does not trigger a compilation error, leads to crash in shipping

UE - Foundation - Core - Mar 1, 2018

Using incorrect formatting in FText does not cause compilation errors in EnsureMsgf as it does in other functions such as UE_LOG. This causes crashes to sneak through such as a crash on ensure when ...

Construct object fails to assign a value when using the level blueprint - ConstructObject node issue

UE - Gameplay - Blueprint Compiler - Feb 28, 2018

https://udn.unrealengine.com/questions/419239/uk2node-genericcreateobject-compile-issue.html ...