When using a Normalize node and then trying to get the Dot Product vs setting the Dot Product up manually do not produce the same results. ...
When converting a BSP to a Static Mesh, the object receives no collision even after changing the settings in the details panel of the newly created static mesh. ...
[NickW] They call EnableStereo() on init, we just need to remove that ------- Cooked games automatically render in stereoscopic on OSVR when they've the plugin enabled, the server running, and an O ...
In the Hand IK Retargeting node, the Left Hand IK setting is using the wrong tool tip. It reads "Bone for Left Hand FK". ...
This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Error message: Assertion failed: InstanceBaseMap.Num() == InstanceBaseInvMap.Num() [Link Remo ...
Application crashes when deploying a game to iOS with Metal enabled. This has only been reproduced if a sub-level has been added to the starting level within the project. This seems to only happen ...
When using the Atmospheric Fog actor, a black ring can be seen on the horizon. This can be seen by simply placing the Atmospheric Fog into an empty level. The issue cannot be seen if there is a sky ...
In a standalone game window, the user is able to grab the left side of the standalone game window, making it possible for the user to grab and resize the window while playing. Could be similar to [ ...
Foliage icons do not grey out when set to inactive through the foliage mode window. Note This error occurs in 4.11 and 4.12, but is responding as expected in 4.10.4 (icon is greyed out) Regressi ...
When adding a bsp Geometry object into the world the edges flicker. The effect can sometimes be seen better if you change the tessellation of an object that has it. Observed on border edges of a sel ...