From AnswerHub: Utilising 128 textures in a material does not work in Linux, its still limited to 16 (actual 12) on OpenGL platforms, I looked at the commit that implemented it and I don't see anyth ...
QA Regression? Yes: Working:2356762 Broken:2362994 The import button for most of the general editor settings is grayed out. User is unable to import previous appearance settings. Update 06-28-2 ...
When typing the word "Custom" into a blueprint search field, Add Custom Event is no longer the first node that appears. This is inconsistent with behavior in previous versions, as typing in "custom ...
Using Enter to accept the description of a blueprint function causes the cursor to return to a new line instead of accepting the current input. Regression: Yes - Pressing enter in 4.12 would accept ...
User is unable to launch his project onto HTML5 without any errors. The game doesn't work as an application, merely a background image. Works perfectly on Windows. ...
When creating a new default level in the first person template, the default game mode is set to 'pawn' rather than 'first person character'. ...
Editor crashes when clicking in to a padding field after wrapping a widget and then trying to undo the change. ...
According to AnswerHub, Setup.sh will fail: https://answers.unrealengine.com/questions/427889/building-engine-on-linux-gitdependenciessh-no-such.html ...
It appears that "Convert Transform to Relative" can be confusing. Users are saying that they expect the nodes to be swapped in what they think their function would be. One person as suggested that a ...
The problem is that windows supplies both a touch event and a mouse event for each touch. The engine then handles touches as mouse input so that UI elements can work correctly on touch platforms. ...