REGRESSION: Maybe (had one occurring of it happening in 4.13.2) When playing with multiple players at the same time in a networked session, it's possible if rare to have characters spawn so they st ...
After opening a skeletal mesh in Persona, the keyboard shortcuts do not appear for Persona and cannot set keyboard shortcuts This is a regression, Persona appears as a category in 4.13.2 ...
Animation assets have different amounts of frames between 4.13 and 4.14 ...
This is a regression from 4.13.1 as it was snapping to the pose then. If this was an intentional change please let us know and we can update the test case to reflect this. ...
Eventually, the ReplicateUsing function called out for a UPROPERTY is no longer being called. After investigation, it appears that the data is making it from the Server to the Client, but that the d ...
Changing the volume of the Master sound class does not propogate to children when using the 'Set Sound Mix Class Override' node within blueprints. ...
ComponentBeginOverlap / ComponetBeginCursorOver / ect. events do not trigger for a component that is added during runtime. ...
If the max number of jumps is 'n', jumping from the ground allows for 'n' jumps, but walking off a ledge and then jumping only allows for 'n-1' jumps. Ex: If Jump Max Count is set to 3 (triple jump ...
When converting a surface type to a string value and printing to screen it will return the display name in PIE and Standalone game. In a packaged project or launched from the editor it will display ...
Actors simultaneously spawned in to different sublevels contain the same name. This is not true if the actors are manually placed within each level. ...