Importing this test asset will cause the editor to crash when using any of the Alembic Import options. I did notice that the source test asset does have 6750 frames but when going through the impo ...
The High Quality Gaussian DoF does not work when deployed to an iOS device that supports Metal. After enabling the setting within Project Settings to support Metal (A8 chipsets) and above, and then ...
In Persona, when Auto Align Floor to Mesh is disabled, Floor Height Offset has no effect on the scene. ...
If the user has a skeletal mesh component with no skeletal mesh assigned to it, there will be no Anim to Play setting visible (when Animation Mode is set to Use Animation Asset). Once a skeletal me ...
Moving sublevel in world composition browser does not appear in Undo History. Regression (no) issue (does) occur in 4.12.5 ...
When using a level with a landscape on an Android Device with a PowerVR gpu the landscape is not rendering. This was reproduced with Asset# 4719Model: Galaxy S4 GT-19500GPU: PowerVR SGX544MP3OS: 4. ...
This seems to be a bug in WMF's YUV-to-RGB conversion. We can work around this by using our own pixel conversion shader. ...
'Can Jump' functions differently in 4.13 User Description: "Can Jump" doesn't update in an appropriate manner in 4.13. In 4.12 it would return true while grounded, false while in the air, and the ...
The editor will crash when using "Convert Selected Components to Blueprint Class" for actors that the root component is not tagged as a BlueprintSpawnableComponent. ...