Setting max undilated frame time to a negative value crashes the editor

UE - Gameplay - Apr 6, 2018

In the world settings of any level, changing the max undilated frame time to a negative number results in the editor crashing. ...

Parser drops Braces unexpectedly when copy pasting Nodes

UE - Foundation - Core - Jun 19, 2018

InString with Curly brackets are copied to clipboard as DefaultValue="\"{Hello}\"", and the pasted result does not include the Curly brackets. "Brace drop itself is happening in FParse::Li ...

Separate Translucency does not work when DoF is active

UE - Platform - Mobile - Nov 12, 2018

Memory leak with disable rendering

UE - Graphics Features - Sep 2, 2019

When executing "ShowFlag.Rendering 0", it occur the memory leak because it can't run RHICmdList.ImmediateFlush(). The following code is a workaround. DEC_MEMORY_STAT_BY() is ImmediateFlush. Witho ...

C4D Mograph not working in 4.24.0

UE - Editor - Content Pipeline - Datasmith - Importer - Dec 16, 2019

A customer is reporting that C4D mograph support is broken in version 4.24. C4D file added under [Link Removed] folder in: [Link Removed] ...

Draw Brush Polys is not displayed when Separate Translucency is enabled

UE - Rendering Architecture - RHI - Mar 9, 2020

This is working properly in 4.21.2 ...

Some bones are not removed even when registered in "Bones to Remove"

UE - Anim - Runtime - Mar 22, 2020

 The difference between "testbone" and "testbone2" is only whether there is "joint7" Skinning itself has been properly ruled out. However, it can be confirmed by attaching a socket etc., but the bo ...

Tick Event runs on Editor when creating a BP that inherits Cine Camera Actor

UE - Anim - Sequencer - Oct 15, 2020

This issue occurs when the BP editor is open and does not occur with normal camera actors. I have attached a project to reproduce. The problem occurs when I open BP_CameraActor BP.[Link Removed] ...