No input received from Raw Input device when packaged for 32bit

UE - Gameplay - Input - Feb 24, 2017

If a project is packaged for Windows (32-bit), the packaged game does not receive any input from raw input device. Packaging for Windows (64-bit) does receive input as expected. Regression: No - R ...

UMG/Slate scroll bars have a minimum size for scaling

UE - Editor - UI Systems - Mar 14, 2017

A user has reported an issue about scroll bars having a minimum size in UMG and Slate code, causing them to not scale correctly when the scroll box is at a smaller size. This affects both horizontal ...

Nested Spline Components cannot be edited

Tools - Mar 14, 2017

When a spline component is created in a class/blueprint (child) that is used as a component for another class/blueprint (parent), the spline component cannot be edited from the parent class instance ...

If Import animation is not enabled then morph targets will not be imported even if the model has them.

UE - Editor - Content Pipeline - Import and Export - Feb 1, 2017

Importing an asset with morph targets enabled, but with import animation disabled does not import morph targets. Note: if you open the asset and press re import the asset's blend shapes will reimpo ...

Assert in EditorEngine.cpp after HotReload

UE - Foundation - Core - Jan 27, 2017

This occurred when I tried to repro an ensure and crash the resulted in [Link Removed]. In the crash group on the Crashreport website I noticed that KimK had the same callstack as this one. She wrot ...

Odd stretching with cloth asset

UE - Simulation - Physics - Character - Oct 19, 2016

When simulating in viewport, a section of the cloth asset stretches out far into the distance. So far I was only able to reproduce this with the CLOTH_SimpleCloth asset in QAGame. The cloth in Con ...

"There is an enum property of type 'ECollisionChannel' with an invalid value of '(INVALID)" warning when opening Level Blueprint

UE - Gameplay - Dec 13, 2016

REGRESSION Yes, does not occur in 4.14 at CL 3232073. When opening the level blueprint, the user sees the following warning in the output log:In asset 'None', there is an enum property of type 'EC ...

Reset to Default and Pasting can change the transform of an actor with locked movement

Tools - Jan 9, 2017

Using the Reset To Default option for any of the transform values as well as the Paste command for the Scale values on an actor can still change the values when an actor's "Lock Actor Movement" sett ...

Log Spam Warnings when adding a font in the Font Editor

Tools - Jan 12, 2017

Adding Font to a Font asset spams the Output Log with warnings This is a Regression from 4.14.3 Warnings:LogStreaming:Warning: Failed to read file '' error. LogSlate:Warning: GetFontFace failed t ...

VREditor: Laser not hidden on MotionControllers with docked Menu/UI Panels

UE - Editor - Workflow Systems - Dec 28, 2016

The laser for the motion controllers is currently not being hidden when a Menu/UI panel is docked to the controller. This is a Regression from 4.14 and prior, as shown by the attached screenshots. ...