Adding this issue because both the comment node title and the comment textbox in the context menu support long comments quite poorly ( they don't resize as you type ). It strikes me that at least i ...
4.13.1 has caused an issue where the volume can no longer be adjusted for a GoogleVR application. This is a regression of functionality in 4.13.0. Tested with build: Working: 4.13.0 Binary CL-310 ...
When an ambient cubemap is assigned to a postprocess volume and enabled it will render on the surface of reflective opaque surfaces. The same settings will not render on a translucent surface. ...
Curve type has been removed from the details panel and not sure if this was an intended change as it was an option in 4.13 ...
Keyboard input appears to be ignored when trying to input text in to a widget component. The text box does not accept any keys being pressed. ...
When accessing a data table in BP and getting an Actor Class from it the Class will return NULL when in Standalone Game, Launching, or in a packaged game. This only seems to work in PIE. ...
If the player is standing in an area that adjusted audio, VOIP audio will also be affected. ...
Overridden custom functions have inputs locked when parent actor is set to different blueprint type. Regression (no) issue (does) occur in 4.12.5 ...
Using the Get Children Components node does not seem to be returning static mesh components that have simulate physics set to true. If simulate physics is disabled, the static mesh will be containe ...
4.13 Physics Asset graphics shown for swing settings in Physics Assets doesn't show for Z (blue) axis. Regression from 3039270 (4.12.5 Release), found in 3106830 (4.13 Release). ...