Timer does not work in Object Class Blueprint

UE - Gameplay - Blueprint - Oct 10, 2017

After creating a timer in an Object Blueprint, timer is not called as intended. "InitObject" Event fires but "Call Function" function does not Reproduced in: 4.17.2 CL 3658906, 4.18 P3 3676890 Un ...

[CrashReport] UE4Editor_PropertyEditor!SDetailSingleItemRow::OnArrayDrop() [sdetailsingleitemrow.cpp:172]

Tools - Oct 10, 2017

This is a trending crash coming out of the 4.18 previews. Users have not provided any descriptions of their actions when the crash occurred. The callstack shares similarities to [Link Removed] whi ...

[CrashReport] UE4Editor_Engine!UEdGraphPin::BreakAllPinLinks() [edgraphpin.cpp:423]

UE - Gameplay - Blueprint Editor - Oct 10, 2017

This is a trending crash coming out of the 4.18 previews. Users have not provided any descriptions of their actions when the crash occurred. Source Context 420 void UEdGraphPin::BreakAllP ...

Warning on compiling Sub Anim Instance node with connection to exposed variable

OLD - Anim - Oct 10, 2017

When compiling an animBP with a Sub Anim Instance node with a connection to an exposed variable, warning will be displayed. When there is no connection to the Sub Anim Instance node, no warning wi ...

UBT warning during package when nativized blueprint contains a node from a plugin

UE - Gameplay - Oct 9, 2017

When a Blueprint contains a node that was added by a plugin (ex: GetBatteryLevel node added by Optional Mobile Features Blueprint Library), nativizing the BP in 4.16 completed fine but 4.17 gives a ...

Corruption in rotating decal in TM-ShaderModels on iPhone 8 and X's

UE - Platform - Mobile - Oct 9, 2017

This particular decal is animated and has a Translucent decal blend mode This occurs on both iPhone 8 and 8 Plus (11.0.2) It does not occur on: iPhone SE, iOS 11 beta1 iPhone 7 Plus, iOS 10.3.2 ...

Editor Viewport Does Not Update Curves in Real Time/as Curves are Being Edited

UE - Anim - Sequencer - Oct 6, 2017

When editing animation curves in sequencer, the animated object would update as the curves are changed/altered. Result: Would provide better/real time feedback to the animator. Improves Workflow: Th ...

Execution Doesn't Resume When Hitting BT Task Breakpoint and Trying to Resume in the Behavior Tree

UE - AI - Oct 6, 2017

When a breakpoint is hit in a BT Task Blueprint, execution will not be resumed if you attempt to do so from the Behavior Tree that is running the BT Task. This will cause a crash if executed in the ...

Material static switch fails to retrieve correct value

UE - Graphics Features - Oct 6, 2017