The attached project will crash when attempted to toggle the Use RVO Avoidance option of the Character Movement component. This only occurs after toggling the same option in two other blueprints pri ...
I know the fps capping is part of reprojection (rendering the frame twice), but compared to PSVR, something feels "off" and "choppy". Is the view suppose to update between frames? It feels like it m ...
Particle Collision causes particles to snap away from collision location. [Image Removed] ...
When using the Viewport Gets HMD Control option in the Editor Preferences, the Vive does not seem to be able to control the viewport camera, which is what would be expected. ...
Cine Camera cannot track actors in sub-levels Could be the actual repro for [Link Removed] ...
Attach in Sequencer causes erratic translation values on Child ...
When using precomputed visibility on device for occlusion culling the landscape does not take the cameras view into account for culling objects when out of view of the camera and inside a visibility ...
Widgets in retainer boxes cannot use drag feature Regression (No) issue (does) occur in 4.11.2 ...
When using the Get Random Point in Navigable Radius node, every few points return an invalid value. Found in 4.11.2 binary. Reproduced in 4.12 Preview 2, 4.10.4 binary, and Main CL 2962354 ...
After enabling the new 'Support Global Clip Plane for Planar Reflections' option in 4.12, the project hangs at 45% after restarting. As a note, I had another teammate attempt to enable this option ...