Hot reload iteration times have been crippled ever since CL# 3332960, which was a fix for [Link Removed]. ...
This is a trending crash coming out of the 4.18 previews and 4.18.0. Users have not provided any descriptions of their actions when the crash occurred. Source Context 597 void UWidget::SetA ...
When updating Transform of InstancedStaticMesh by UpdateInstanceTransform, PerInstanceRandom used in Material is updated. With 4.16 does not update the RandomSeed value. ...
Placing a character that reference to a reparented AnimBP(created as a child of thirdperson, then reparented to AnimInstance) crashes editor after reopening the project. If you already had that charac ...
There was an issue in 4.16 (fixed in CL# 3437205) in which blueprint output pins would hold on to object references until the blueprint was destroyed. It appears that an additional fix may need to b ...
REGRESSION: Yes, in 4.17, the following warning occurs instead:UATHelper: Packaging (Windows (64-bit)): Project.GetBlueprintPluginPathArgument: WARNING: Failed to find generated plugin for Blueprint ...
When using the Media Player freezes project in a shipping build of the game, the game will freeze and the only way to quit will be to forcefully close the program. This issue is a regression. Versi ...
Move To Location or Actor will always fail if the target location is outside of the Navmesh, even if Use Pathfinding is disabled. Found in 4.18 P4 CL# 3685441. Reproduced in 4.17.2 CL# 3658906 & 4. ...
I was unable to reproduce this locally, but a licensee reported having trouble creating a local installed build of the Engine with only Visual Studio 2017 installed. The licensee reported that the S ...
Licensee reported that when updating from 4.16.1 to 4.17.2 the value of a function input Boolean is being reset. It is checked as True in 4.16, but when switching to 4.17, it is no longer checked. ( ...