[Audio][Niagara] - Audio Spectrum only reacts to Channel 0, despite setting to another channel

UE - Audio - Submixes - Jun 6, 2023

While doing some extra testing of the Submix Analyser fixes, I noticed there is a setting to set the channel of the submix to give the analyser. It always works for channel 0, but changing it to any ...

Material Function Instances do not show up in the Material Function Call node

UE - Rendering Architecture - Materials - Jun 5, 2023

This is not a regression. Tested in //UE5/Release-5.1 CL23901901. The Material Function Instance can be dragged and dropped into the Material Function Call. ...

Cable Actor becoming stiff when bound to two dynamic objects

UE - Simulation - Core - Jun 1, 2023

the cable actor does not dynamically deform when the cable actor's parent mesh moves. Instead, the cable actor becomes rigid between the meshes it's bound between. This bug does not occur in the fo ...

Allow Cinematic Control is reset to true when restarting the editor

UE - Editor - Workflow Systems - May 31, 2023

When restarting the editor the viewport will have its Allow Cinematic Control flag reset to true. ...

UAnimSequence::ExtractRootMotionFromRange causes problems on skeletons with different root bone ref transforms

UE - Anim - Gameplay - May 29, 2023

We should disable this block of code by default, with a config/console var to enable it: // Transform to Component Space const FTransform RootToComponent = RootTransformRefPose.Inverse(); StartTran ...

FTabManager::PersistLayout Ensure Triggered During Docking/Undocking

UE - Editor - Workflow Systems - May 25, 2023

An ensure (ensure( !PersistentLayout->PrimaryArea.IsValid() )[Image Removed] is firing in FTabManager::PersistLayout() sometimes when docking/undocking quickly. ...

AutoCreateRefTerm UFUNCTION meta specified can interfere with function default arguments

UE - Framework - Blueprint Editor - May 25, 2023

Example function provided by the user:.h UFUNCTION(BlueprintCallable, meta = (AutoCreateRefTerm = "TestInt,TestName")) static void TestAutoRefs(const int32& TestInt = 2, const FName& TestName = ...

DistanceFieldReplacementMesh doesn't work properly for Nanite meshes

UE - Graphics Features - Nanite - May 24, 2023

Content Browser 1 Inconsistent Behavior with Tabs

UE - Editor - Workflow Systems - May 22, 2023

"Content Browser 1" auto-hides if opened with the Level Editor, and has inconsistent docking behavior under the conditions caused by the repro steps above. The root of the problem seems to be that ...

Deferred spawned actors can receive BeginPlay before they are finished spawning

UE - Framework - Performance - May 18, 2023

Actors that are deferred spawned on BeginPlay can be added to the world while AWorldSettings::NotifyBeginPlay is still iterating the world's actors and dispatching BeginPlay. AActor::DispatchBeginPl ...