Using save all after moving a newly created asset to another folder will cause the asset to also exist in its original location

Tools - Dec 16, 2016

When you move an asset that has been freshly created and not yet saved, it will leave behind information that will get saved by Save All. This saved data isn't visible in the editor but is present i ...

MakeSureMapNameIsValid can return other assets if the name matches an Engine Content asset

UE - Foundation - Core - May 23, 2017

MakeSureMapNameIsValid will take in a FString, look for an asset matching that FString and edit it to match the asset path of the asset found. This issue is caused by the function not limiting its s ...

Physics are popping in Vehicle Advanced Template

UE - Simulation - Physics - Nov 16, 2016

I first noticed this when I was going on a ramp at a high speed and was catapulted over the level. It seems that the faster you go, the bigger the pop is with physics. It is not easy to hit, but it ...

Widgets can no longer take focus after clicking somewhere other than the widget itself

UE - Editor - UI Systems - Jan 25, 2017

Widgets can no longer take focus after clicking somewhere other than the widget itself. The input mode appears to change, but does not change back when clicking widgets Notes: -This issue did not a ...

Unable to Launch On - Plugin SlateRemote failed to load

UE - Platform - Console - UnrealFrontend - Nov 9, 2016

Workaround: Delete the StagedBuilds folder within [Project] \ Saved User is not able to LaunchOn on multiple platforms. They receive a message saying Plugin 'SlateRemote' failed to load. The plug ...

Characters will rarely spawn on top of each other in a networked session

UE - Simulation - Physics - Oct 31, 2016

REGRESSION: Maybe (had one occurring of it happening in 4.13.2) When playing with multiple players at the same time in a networked session, it's possible if rare to have characters spawn so they st ...

Losing control while turning and over landscape in vehicle advanced template

Docs - Samples - Dec 5, 2016

In vehicle Advanced template, the vehicle seems to lose control when going over landscape and when alternate turning left to right. The vehicle appears to be skidding on ice when attempting to turn ...

The Nativize Blueprint Assets option causes C++ collision components to ignore their extents set in a blueprint

UE - Gameplay - Blueprint Runtime - Jan 11, 2017

Using the Nativize Blueprint Assets option can cause the extents of a collision component defined in code and inherited by blueprints to use its default values in a packaged build instead of the ext ...

Transforming keys in Sequencer changes the interpolation of the keys

UE - Anim - Sequencer - Dec 19, 2016

Going over the new features for 4.15 and I noticed that adjusting the transform of the keys in Sequencer, causes them to change to a linear interpolation. This is also effected if you select Transfo ...

Keyboard shortcuts are not responding in Persona

OLD - Anim - Jan 12, 2017

Some keyboard shortcuts are not working in Persona. Seems like the anything that is inputted under Animation in the keyboard shortcuts are not working as expected. The only shortcut that seemed to ...