A licensee is reporting an issue with mesh decals rendering incorrectly when created as a Material ID (Material Element) and assigning a translucent material to the shared mesh. The use case exampl ...
When using "distance to nearest surface" node with WPO there are cases where the engine will shade the object incorrect. The attached project reproduces one of these scenarios. It appears as though ...
Changing the monitor resolution on Linux causes Editor windows to show graphic errors. ...
REGRESSION: Yes. Issue occurs in 4.15, but does not occur in 4.14.3 When the user deletes a curve from a pose asset, the mesh will revert to default pose, even if it was showing a pose. The Pose' ...
Add button in Override Materials property is not responding in Skeletal Mesh > Rendering section in detail panel. This is not responding from 4.15 and above. ...
DefaultBloomKernel.uexp (32MB) included on mobile since it is an EngineMaterial referenced. A PakBlacklist-Shipping.txt (for shipping) and/or PakBlacklist-Development (for development) can be place ...
This problem always occured in 4.16.0, 4.16.2. It does not occur 4.15.3. ・Reproduction Project Linkhttps://udn.unrealengine.com/storage/attachments/299111-captureerror-416.zip ...
Transform key don't visible when Import From Animation Root. This problem happen from 4.17. 4.16 is visible. Case:4.16[Link Removed] ...
I uploaded a test project. The issue can be reproduced at Iphone8(IOS 11) and Iphone6s(IOS 10.3.2). ...
Region screenshots taken in runtime do not seem to work while they do work when taken in editor. ...