Force Next Floor Check doesn't work when the player is stopped, even though the tool tip says that it does. User Description: I'm trying to shrink / grow the collision capsule for our needs but wh ...
Using the transform gizmo to scale a blueprint component will break the functionality if scaled to 0.0 and released. Workaround: If the scale value is directly set to non-zero value, gizmo can be u ...
Cannot add line break to text variable in a struct or data table asset. Regression (no) issue (does) occur in 4.12.5 ...
If user has HOME env var, Html5 packaging creates .emscripten folder within the location specified by HOME, not the expected intermediate location(like C:\Program Files\Epic Games\4.13\Engine\Interm ...
A separate new flag should be used to control the sweep behavior of characters using Nav Walking behavior in CharacterMovementComponent. Existing assets should upgrade to set the value of this new f ...
r.PostProcessAAQuality is not working properly in mobile preview on source versions of the engine. ...
The view in a packaged HTML build will not draw the game view as the entire view space, neither in custom sized window nor fullscreen. ...
When accessing a data table in BP and getting an Actor Class from it the Class will return NULL when in Standalone Game, Launching, or in a packaged game. This only seems to work in PIE. ...
While working on writing test cases for content examples, I discovered that the shadow behind certain objects appear and disappear depending on the distance from the camera. This might be similar ...