Engine Hangs or Fails to Load upon Restart after Enabling New Planar Reflections in Rendering Settings

UE - Graphics Features - May 5, 2016

After enabling the new 'Support Global Clip Plane for Planar Reflections' option in 4.12, the project hangs at 45% after restarting. As a note, I had another teammate attempt to enable this option ...

Static mesh component reports relative transform as world transform when Physics is enabled

UE - Gameplay - May 3, 2016

If a static mesh component has Simulate Physics enabled, GetRelativeTransform() returns the value of world transform. ...

Camera appears to pan when moving your head in VR preview with Lock to HMD check true

UE - Platform - XR - Apr 18, 2016

Camera appears to pan when moving your head in VR preview with Lock to HMD check true ...

Setting up widget through code crashes packaged project on play

UE - Editor - UI Systems - Mar 30, 2016

Setting up widget through code crashes packaged project on play ...

Get mouse X and Get mouse Y prevent the user from moving their camera

UE - Gameplay - Input - Mar 23, 2016

If the user uses the Get mouse X or the Get mouse Y nodes in their project, they will no longer be able to look around their level using the mouse input. ...

LineTraceSingleByObject not Returning Valid Physical Material

UE - Gameplay - Mar 22, 2016

Attempting to perform an is valid check on a physical material from a FHitResult returns invalid. This does not occur when using a blueprint setup, it only seems to occur when using code. Found ...

All open assets close when referenced item deleted

UE - Editor - UI Systems - Slate - Mar 21, 2016

If you delete an asset that is referenced by another asset, all your current open asset windows (ie. blueprints, animations, meshes, etc.) will close, even if they aren't referencing that asset. ...

Choosing sides appears to have no affect for forced feedback

UE - Gameplay - Mar 18, 2016

Choosing the side that is supposed to vibrate during forced feed back does not appear to have an effect. The same side vibrates regardless of selection ...

Changing a variable during simulate will cause physics object to jump around

UE - Simulation - Physics - Mar 16, 2016

If a user has an actor that is simulating physics during simulation of play in the editor and they then change the value of a variable trough the details panel below the world outliner then the acto ...

Save on compile does not work in the level blueprint

UE - Gameplay - Blueprint - Mar 15, 2016

Save on compile does not save the level blueprint when compiling the level blueprint. ...