Setting up widget through code crashes packaged project on play

UE - Editor - UI Systems - Mar 30, 2016

Setting up widget through code crashes packaged project on play ...

Get mouse X and Get mouse Y prevent the user from moving their camera

UE - Gameplay - Input - Mar 23, 2016

If the user uses the Get mouse X or the Get mouse Y nodes in their project, they will no longer be able to look around their level using the mouse input. ...

LineTraceSingleByObject not Returning Valid Physical Material

UE - Gameplay - Mar 22, 2016

Attempting to perform an is valid check on a physical material from a FHitResult returns invalid. This does not occur when using a blueprint setup, it only seems to occur when using code. Found ...

All open assets close when referenced item deleted

UE - Editor - UI Systems - Slate - Mar 21, 2016

If you delete an asset that is referenced by another asset, all your current open asset windows (ie. blueprints, animations, meshes, etc.) will close, even if they aren't referencing that asset. ...

Choosing sides appears to have no affect for forced feedback

UE - Gameplay - Mar 18, 2016

Choosing the side that is supposed to vibrate during forced feed back does not appear to have an effect. The same side vibrates regardless of selection ...

Changing a variable during simulate will cause physics object to jump around

UE - Simulation - Physics - Mar 16, 2016

If a user has an actor that is simulating physics during simulation of play in the editor and they then change the value of a variable trough the details panel below the world outliner then the acto ...

Save on compile does not work in the level blueprint

UE - Gameplay - Blueprint - Mar 15, 2016

Save on compile does not save the level blueprint when compiling the level blueprint. ...

ExponentialHeightFog is not rendering through VR

UE - Platform - Mobile - Mar 14, 2016

ExponentialHeightFog does not render for Gear VR devices when both the device and project are set for Gear VR. However, the fog does appear on a project without Gear VR enabled. Occurs On: GalaxyS6 ...

Android Back Button go to Oculus home when using Gear VR

UE - Platform - XR - Mar 7, 2016

This is regression from 4.10 functionality. When assigning the Android Back Button functionality in a GearVR project, the back button will now bring up the Oculus Home Screen asking if you would lik ...

Attempting to play an animation without an anim blueprint set causes editor to crash

OLD - Anim - Feb 29, 2016

Attempting to play an anim montage for a character without having the Anim Blueprint Generated Class set will cause the editor to crash. Crash Reporter Link: [Link Removed] ...