When you have a mesh whose origin is distant enough that it places the mesh itself outside the skydome in the Static Mesh Editor Viewport, you cannot toggle "F" to focus on the mesh, thus making it ...
When a code project is given the name SteamVR the project will fail to open with the error message shown in the screenshot. This does not occur for a blueprint project with the same name, blueprint ...
When a material is dragged/dropped into a skeletal editor's bone hierarchy, the editor will crash due to null ActorFactory Regression: Yes - Crash does not occur in 4.13.2 binary (CL 3172292) ...
update-desktop-database (desktop-file-utils package) may not be installed (and it is not installed by default on servers). Setup.sh fails in that case currently. ...
When using the Auto Scalability feature either through the Editor or through the console command, 'scalability auto', the settings default to Epic quality. Not that there are Macs out there that ca ...
There also does not appear to be any code to handle r.ForceLOD for HISMs. ...
Adding a retarget source to a skeleton would create a hard reference from the skeleton to the mesh(retarget source mesh). ...
-Can not currently open mesh due to lack of skeleton but user sent in his entire project/game so it had to be stripped down due to file size. Message/Email me if the skeleton or entire project is n ...
AudioComponent generated by SpawnSoundAtLocation is can't destroy with DestroyComponent. When AudioComponent is generated, "AudioComponent-> bAllowAnyoneToDestroyMe" must be "True". ...
If StepIn is performed on a module for which the Interface function is not defined, a crash will occur. ...