No device profile detection for iPad Pro 10.5"

UE - Platform - Mobile - Aug 1, 2017

There's no device profile for iPadPro 10.5". It picks up other rendering settings properly from the iPadPro family. ...

Low res textures (MobileContentScaleFactor) on iPad Pro 10.5"

UE - Platform - Mobile - Jul 31, 2017

There's no device profile to set MobileContentScaleFactor for iPadPro 10.5". It picks up other rendering settings properly from the iPadPro family, but this doesn't set MobileContentScaleFactor. T ...

Ensure in IWCE copying a component and its child at the same time

UE - Gameplay - Components - Jul 31, 2017

REGRESSION: Yes, does not occur in 4.16.3 Ensure occurs in in-world component editing, when the user selects and copies a component and its child at the same time. This doesn't occur if these comp ...

QABP_Containers is dirtied when opened

UE - Gameplay - Blueprint Compiler - Jul 29, 2017

REGRESSION: Yes, does not occur in 4.16.3 In QAGame, the blueprint QABP_Containers is dirtied (needs to be compiled and saved) when the user opens it. This occurs every time the editor is restarte ...

Crash in FMediaPlayerBase::TickPlayer in Shipping builds

Media Framework - Jul 28, 2017

A crash can occur in FMediaPlayerBase::TickPlayer in Shipping builds. This is because FMediaPlayerBase::NativePlayer is not a thread-safe shared pointer. The fix is to make it ESPMode::ThreadSafe. ...

Copy/pasting component results in broken duplicate component (named _GEN_VARIABLE)

UE - Gameplay - Components - Jul 28, 2017

REGRESSION: Yes. Does not occur in 4.16.3 Using Copy/Paste to duplicate a component will result in a broken duplicate component. This doesn't occur if the user uses Ctrl+W to duplicate. On compi ...

Removing the only linked pin on a Make Array/Set node does not revert the remaining pins to Wildcard

UE - Gameplay - Blueprint Editor - Jul 28, 2017

When the user removes the only linked pin on a Make Array or Make Set node, the remaining pins do not return back to being Wildcard pins, unless the user refreshes the node. ...

Renaming a Sequencer spawnable actor in the World Outliner will revert on save

UE - Anim - Sequencer - Jul 28, 2017

Renaming a Sequencer spawnable actor in the World Outliner will revert back to the old name on save. Not a regression because Sequencer spawnable actors in 4.16 didn't show in the World Outliner. ...

[CrashReport] Linux crash - /usr/lib/nvidia-375/libGLX_nvidia.so.0()

UE - Platform - Linux - Jul 27, 2017

This is a common Linux crash that has occurred since at least 4.14. From LogLogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (pared_cubos15) LogRHI: Timed out while waiting for GPU to ...