Closing The "Find in Blueprints window" deadlocks main thread

UE - Gameplay - Blueprint Editor - Aug 24, 2020

When performing a Find in Blueprint search (Ctrl + Shift + F), and after a search is made and the search window is closed, the Editor becomes unresponsive and the user is forced to quit the Engine. ...

Unable to select Paper2D Actors with Translucent Material in Viewport

UE - LD & Modeling - Modeling Tools - Mesh Editing - Aug 20, 2020

Unable to select Paper2D Actors with Translucent Material in the Viewport in version 4.25.3. Reported in version 4.25.3(CL 13942748). Tested in versions 4.24.3(CL 11590370) and 4.25.3. Issue does n ...

Inline color picker doesn't end transaction

Tools - Aug 20, 2020

Inline color picker doesn't end it's transaction. Looks to be a regression from: https://jira.it.epicgames.net/browse/UE-84386 ...

Niagara Parameter Collection Overrides aren't working

UE - Niagara - Aug 20, 2020

Parameter collection overrides defined in the Niagara system's System Properties do not work. In FNiagaraSystemSimulation::GetParameterCollectionInstance the return value of GetParameterCollectionO ...

Media Player not updating when IMG Media Source files are changed

Media Framework - Aug 20, 2020

Images in a sequence path for an Img Media Source are not updating without restarting the project. Changing the path itself appears to work as expected.  Tested in versions 4.22.3(CL 7053642), 4. ...

Editor crashes when calling "Begin Draw Canvas to Render Target" on Event Tick

UE - Graphics Features - Aug 20, 2020

The recent hotfix caused this workflow to begin crashing. User reports that it worked as intended in 4.25.2 (CL-13908680). We are unable to reproduce it in 4.24.3 (CL-11590370) either. Crash is ha ...

Changes to local project settings (Project/Saved) are not propagated to the default ini file upon using "Set As Default" if that file is currently checked-in/read-only

Tools - Aug 20, 2020

Changes to local project settings (Project/Saved) are not propagated to the default ini file upon using "Set As Default" if that file is currently checked-in/read-only. ...

CoreSymbolication.framework fails to load on macOS 11 Big Sur

UE - Platform - Apple - Aug 20, 2020

CoreSymbolication.framework has moved, likely into the system library cache. The function, FApplePlatformSymbolication::EnableCoreSymbolication probably needs to be updated in order to accommodate.d ...

RetainerBox may cause memory leak

UE - Editor - UI Systems - Slate - Aug 20, 2020

Essentially, this memory leak should be counted in the UI section, but it is counted in the SceneRender section. This seems to be due to the behavior of MemStackAllocator and FixedSizeAllocator. Th ...

Templated enum GetValueAsString function returns incorrectly formatted string

UE - CoreTech - Aug 19, 2020

For many years there has been a static function on UEnum called GetValueAsString which would convert an enum like EAttachmentRule::KeepWorld to the string "KeepWorld", if you passed in the explicit ...