Setting the arrow size of an added arrow component via the Construction Script, does not update unless the 'Set Arrow Size' is plugged into the 'Set Arrow Color' function. The expected outcome woul ...
While the framerate has improved for 4.7 in regards to large amounts of foliage, when a user places a substantial amount of foliage into level and it has at least 3 different foliage meshes, FPS dro ...
Mouse input is not aligned with the visible cursor when users switch from windowed to fullscreen. Input seems to be located to the left of the visible cursor. This prevents users from accessing any ...
When working in Manage Mode with Landscapes and deleting a component, if you undo the deletion, you can no longer modify or select the component. I did attempt to rebuild the scenes lighting and ge ...
I was only able to reproduce this issue after receiving the user's project. The project he provided crashes when I follow his directions, but after looking at the blueprints involved in the crash r ...
While working with several different Blueprints classes, their Content Browser Thumbnails will become corrupted and render the contents of other assets. (See Attached Image) The Bullet Asset is act ...
The 'Used with Landscape' option no longer appears/exists within the Material Editor under the Usage section. ...
In UE4.12, imported animation has one more frame than the expected frame number. AS_AN_StepAnim_Test.fbx is 60 frame long animation(starts at frame 0, ends at frame 60). When imported to UE4.12, it ...
Newly created animation blueprints will fire themselves during any form of PIE if they have been newly created during that session and even if no assets in the scene reference them at all. Restartin ...
It is possible to add so many variables or array variable elements that the bottom of the list is not visible, and there are no scroll bars. ...