PIX still works after PIX Profiling is disabled on BP Projects

UE - Platform - Console - May 5, 2017

Disabling PIX Profiling in the project settings for Xbox One does not actually disable PIX Profiling. This does not happen with C++ projects This is a Regression ...

Crash on draw material to rendertarget

UE - Graphics Features - May 5, 2017

This crash has started occurring in 4.15.2. It seems to be a regression from 4.15.1. ...

WASM HTML5 Runs out of Memory in Chrome versions 58+ on Windows

UE - Platform - Mobile - May 5, 2017

We were seeing out-of-memory errors when launching on Chrome version 58 on Windows (both 32-bit and 64-bit). After some investigation, the root cause appears to be a regression introduced in Chrome ...

"LogTemp:Warning: Running Get" when placing or selecting Physics Constrain Actor

UE - Simulation - Physics - May 5, 2017

REGRESSION Yes, does not occur in 4.15.2. When placing or selecting a Physics Constraint Actor, the following warning will spam in the output log:LogTemp:Warning: Running Get ...

KiteDemo: Landscape without collision - Out of Bounds

Docs - Samples - May 4, 2017

While testing in KiteDemo - //UE4/Release-4.16 CL 3420042 in Binary – trying to find the limits of the Caution: Out of Bounds UMG, I found a landscape static-mesh that did not have collision. ...

KiteDemo: Spawn under the map

Docs - Samples - May 4, 2017

While testing in KiteDemo - //UE4/Release-4.16 CL 3420042 in Binary – trying to find the limits of the Caution: Out of Bounds UMG, I found a way to glitch under the map. You must go all the way dow ...

KiteDemo: Bookmark spawn function broken if in Run mode

Docs - Samples - May 4, 2017

While testing in KiteDemo - //UE4/Release-4.16 CL 3420042 in Binary – I found that pressing the bookmark attraction Scene keys (1 - 0) does not work as intended if user is in Run mode. ...

Crash occurs in the Editor when multiple instances of the same Blueprint are selected in the level and the Reset to Default button next to a component of the Blueprint is clicked in the Details panel

UE - Gameplay - Blueprint - May 4, 2017

When multiple instances of a Blueprint in a level are selected, any component added to that Blueprint's parent class in code will appear in the Details panel with the words "Multiple Values" and a R ...

Auto Exposure in Static Mesh Editor whites out the viewport when Vert Colors is enabled

UE - Graphics Features - May 4, 2017

In the Static Mesh Editor, Enabling Vert Colors causes high exposure in the viewport. Workaround Disable Auto Exposure in the Project Settings > Rendering > Default Settings This is a Regression ...

Code based interfaces do not appear in Interface selection dropdown

UE - Gameplay - Blueprint - May 4, 2017

When adding an interface to a blueprint, only blueprint created interfaces are available. Engine / custom interfaces written in code are not listed. Regression: Yes - custom interfaces are present ...