When importing FBX files using the Interchange and legacy import with Force Front X Axis enabled, the transforms of the bones in the imported FBX models will not match. ...
A landscape that has been increased in scale by using the Transform values of the Detail's pane does not allow small brushes with low strength to sculpt them. ...
When setting a material to Use Material Attributes and then feeding in a Refraction value with MakeMaterialAttributes, the refraction doesn't work properly Reported in 4.8, but I tested in Main as ...
Causing a Nav Mesh update, such as by moving an actor into the NavMesh that will create a hole, seems to be breaking Nav Link Proxies by preventing characters from being able to use them. ...
The cause of the crash is out-of-range access to the array. ExcludeDecals eliminates the mesh instance to which the decal material is assigned, but it seems that the MeshCommand has been registered ...
When overlapping with another object while moving up stairs with a character, the overlap events (OnBegin / OnEnd) that occur will be called multiple times in an alternating fashion. This will also ...
Marquee selection in an orthographic view selects all bsp brushes in level, even if they are not under the marquee selection. ...
Unexpected behaviour when painting skeletal meshes with small radius brush. This does not occur with static meshes. Confirmed in 4.25 MAIN @ CL 9730599 ...
Once a static mesh have generated LODS, the only lightmap index value the static mesh editor's UI accepts is 0. We should be able to set the index to any value between 0 and 3 as long as there are ...