Crash when reverting to the default material in the static mesh editor

Tools - Apr 17, 2017

The editor crashes when attempting to revert the material on the cube back to default which is the World Grid Material. The cube is already set to WorldGridMaterial so I am not sure why the arrow ...

Packaged Project fails to load on Firefox with QuotaExceededError

UE - Platform - Mobile - Apr 17, 2017

Error message is displayed on Firefox 52.0.2 (64-bit) QuotaExceededError TypeError: eventHandler.target is null QuotaExceededError This is a regression from 4.15.2 and does not occur on Chrome. ...

Mac Editor crashes when deploying

UE - Audio - Apr 17, 2017

This issue occurs NO MATTER your deployment type. (e.g. PIE, Launch, Package...) This is BLOCKING all deployment from the Mac platform. This is a regression and does not occur on Windows. ...

On clicked events do not appear to be working when packaging for HTML5

UE - Platform - Mobile - Apr 14, 2017

On clicked events do not appear to be working when packaging for HTML5 ...

Deleting curve from Pose Asset sets mesh back to default pose

OLD - Anim - Apr 14, 2017

REGRESSION: Yes. Issue occurs in 4.15, but does not occur in 4.14.3 When the user deletes a curve from a pose asset, the mesh will revert to default pose, even if it was showing a pose. The Pose' ...

Crash in Packaged Game When Calling Interface Function with Blueprint Nativization Enabled

UE - Gameplay - Blueprint Runtime - Apr 14, 2017

A crash is occurring in a packaged project that is using blueprint nativization when an interface function is called. This crash does not appear to be producing a callstack in the Crash Reporter w ...

Refreshing node does not resolve error and causes tooltip to display another line with same message with each refresh.

UE - Gameplay - Apr 14, 2017

Clicking the compile button in the Blueprint editor resolves the error. ...

GetCurrentPlayers() Always Returning 0

UE - Networking - Apr 14, 2017

GetCurrentPlayers() is returning 0 each time it is called, regardless of how many players are connected to the server. ...

Bloom Causes White Pixelated Artifacts On Android (Galaxy S6 Edge)

UE - Platform - Mobile - Apr 14, 2017

It appears that any amount of bloom will generate a large white artifact (see attached image). ...

Crash adding preview scene profile from skel mesh editor and removing it from anim blueprint editor

OLD - Anim - Apr 14, 2017

REGRESSION: Yes, does not occur in 4.15 Crash occurs when the user adds a Preview Scene Profile while in the animation or skeletal mesh editor, and then removes it while in the animation blueprint ...