This issue occurs when clicking on the Rebind Possesable References action in a Level Sequence editor. The component reference appears missing and won't work anymore. It is worth noting that when ...
Duplicating actor in level clears some default values. This may be related to changing values within a referenced blueprint. ...
Reproduced 3/3 times, issue also occurs in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed NOT a Regression. Expected Results are based on the previous Input system. ...
Two instances of the same level sequence playing audio will cause the audio to stop playing. ...
OSSNull doesn't properly account for bShouldAdvertise or bAllowJoinInProgress. These should be updated in OnValidQueryPacketReceieved. (Note, bShouldAdvertise is explicitly ignored in LAN matches) ...
The default value of a child struct that is added to anther struct is not retained in the parent. An example would be if the child struct contains an integer, the default value when added to another ...
Changing the variable name of the parent Blueprint also effects the changes to the child Blueprint, but the Dirty result changes depending on whether it is placed on the level. This means that Child ...
A crash occurs when you have a hidden Sub-level containing a landscape and you attempt to toggle the Landscape Mode after re-opening the project. The licensee has authored their own fix for this is ...
Speedtrees are just normal static meshes once they are in the engine, so if we are corrupting them across an engine upgrade that is really bad. ...
This is a common and longstanding SpeedTree import crash that has occurred since at least 4.14 for over 100 users. This seems to be the same issue as a previous Jira from 4.10 which was closed wit ...