meta specifier ArrayClamp does not work with array in struct

UE - Gameplay - Blueprint - Sep 14, 2016

Giving an int32 variable the specific ArrayClamp has no affect when the specified array is defined inside a USTRUCT(). Variable is able to be set to a value outside of specified struct's range. ...

Can't undo blueprint/material movement done by arrow keys

UE - Gameplay - Blueprint - Feb 8, 2017

When moving nodes in materials and blueprints using the undo option doesn't undo the movements made by the arrow keys. This issue affects anything that uses nodes on an event graph. ...

Enable Sound editor preference does not disable sound during PIE

Tools - Sep 26, 2016

When Enable Sound is disabled in the editor preferences, sound is still played during PIE sessions. This setting does not work as expected back to 4.9, but worked in 4.8. ...

OnUrlChanged does not fire on mobile

UE - Platform - Mobile - Sep 28, 2017

When using On Url Changed event on mobile devices, the event does not appear to fire as expected. Tested on iphone 5 As a note: The function GetUrl appears to be similarly affected. ...

Error on Attempting to Save Map Containing Actor Sequence Component

UE - Anim - Sequencer - Sep 28, 2017

colored text+Link to screencast of repro steps: + [Link Removed] -May take some clicking around even between windows -Will not save after this -Does not affect 4.16 ...

Blueprint Android app installers are named *UE4Game*.bat

UE - Platform - Mobile - Jun 4, 2018

In 4.19 blueprint-based apps are named after the project name, but in 4.20 they are all called Install_UE4Game-armv7-es2.bat. This also affects the Uninstall_*.bat ...

Severe ghosting on animated objects when camera stops moving in sequences when using path tracer

UE - Graphics Features - Lumen - Aug 2, 2019

Pixels seem to stop updating in the path tracer when a camera stops moving in sequence. Old color values from objects that have moved seem to still affect pixels they should not.  ...

Custom Time Dilation has no effect on Player Camera Manager

UE - Anim - Sequencer - Jun 10, 2020

It seems like setting Custom Time Dilation on the Player Camera Manager does not affect the amount of time it takes to blend between cameras with Set View Target With Blend. ...

Geometry Collection behavior does not change when changed by BP

UE - Simulation - Physics - Destruction - May 2, 2022

Reproduced 6/6 times. This seems to affect all "Set" functions for Geometry Collection Components, such as Setting Object Type from Static to Dynamic, or changing Collision Type. ...

Crash upon attempting to submit a level to source control after enabling Lock Read-only Levels

Tools - May 18, 2015

If a user enables the 'Lock Read-Only Levels' option in the Levels tab (Window -> Levels) of the editor and then attempts to submit a level to source control, it will cause the editor to crash. Not ...