TextRender components do not update when text is changed on compile. The blueprint must be saved, closed, and re-opened for the change to take effect. ...
When using the "Convert Selected Components to Blueprint Class" feature on an object that has already been converted into a blueprint class the assets then disappear. ...
Setting a vector variable to editable and showing a 3D widget within a blueprint actor component does not show the 3d widget within a blueprint implementing the component. ...
When trying to bind a socket to FSocketSubsystemIOS::GetLocalHostAddr, the bind call fails with EADDRNOTAVAIL if it's an arm64 build. The bind succeeds and everything appears to work as normal for a ...
Using the MakeEditWidget specifier inside a UPROPERTY macro and creating a blueprint based on the class will show the translation gizmo inside the main editor viewport but the gizmo will not show up ...
When a montage containing two slots each containing animations with root motion is played in editor: When the first slot selected, root motion functions properly with the animation. When the sec ...
If a user attempts to import multiple FBX files into a project that is set up with Git source control, the message "Updating file(s) source control status..." will appear and stay on the surface ind ...
When using a capsule component for the character with CCD enabled there can be a force that pulls or pushes simulated meshes that are never touched by the capsule. Demonstration video attached. As ...
Setting the Steering Curve of a vehicle movement component has no affect on the turning of the vehicle during play. ...
I loaded up a two player game in the 'play in editor'. Upon clicking into the client, the game crashed. Clicking into the server did not cause it to crash.I'm pretty sure this happened because I check ...