Montage with multiple slots will only ever use root motion from the first slot

OLD - Anim - Dec 8, 2016

Montage with multiple slots will only ever use root motion from the first slot ...

Wobbling effect on meshes

UE - Graphics Features - May 31, 2022

Weird wobbling rendering artifact are generated on the surface of the Mesh located far from the origin.  ...

Reproducible softlock on iOS

UE - Platform - Apple - Jul 18, 2023

After performing the repro steps, screen will softlock unless you perform the "slide from 3 to 4, then back to 3" steps.  Appears to be an iOS system bug, but see if we can find a workaround. ...

Setting a float value with the meta tag "ExposeOnSpawn = true" on spawn doesn't retain the value

UE - Gameplay - Feb 25, 2022

Float values with the meta tag expose on spawn aren't retaining their value when the value is set with a Spawn Actor node. It appears to only be floats. Maybe it has something to do with the change ...

bIgnoreAllPressedKeysUntilReleaseOnRebuild in Enhanced Input behaves unexpectedly during pawn possession

UE - Gameplay - Input - Jun 11, 2025

This is a speculative bug report from the user.  The fix for this is to re-do the work of 31224705 but in a better way. The "bShouldBeIgnored" flag is being overriden by the previous mapping's va ...

Selected Objects Get Filled With Orange Color (Mac)

UE - Graphics Features - Nov 3, 2016

When selecting actors in the scene they get filled with an orange color rather than the typical orange outline. This is unrelated to the setting "Selection Highlight Intensity" as the bug will sti ...

Levels lose folder hierarchy in Levels window on streaming method change

Tools - Mar 19, 2019

In the Level Window, Sub Levels which are nested inside of a folder will lose their hierarchy upon changing their streaming methods. ...

Some texture files cannot be exported from the editor

Tools - Feb 4, 2015

There are instances where some texture files cannot be exported from the editor. In this older post a user had reported this with the file T_Sky_Blue from the engine folder. Only this file has been ...

Select node pins can silently change type on reload and break a previous connection.

UE - Gameplay - Blueprint - Apr 12, 2017

Same issue as in [Link Removed], only this is a different node implementation that attempts to replicate similar behavior. There are a couple differences in behavior here though; notably, that the c ...

EnhancedInput Chorded Actions do not work on higher priority mappings

UE - Gameplay - Input - Aug 21, 2023

Reported from Prismatic: It appears that the Add Mapping Context function currently prioritizes low numbers over high numbers, which seems inconsistent with the function description and some parts ...