No textures listed when selecting material

UE - Graphics Features - Feb 28, 2017

Some materials don't seem to have texture references. ...

A hashable struct key for a TMap cannot be seen or modified in Blueprints

Tools - Feb 28, 2017

TMaps that use hashable structs as the key cannot have the key set for an element that is added to the TMap in a Blueprint. A default value is set, but it cannot be seen or modified. ...

GPU Particle Collision Stops Working With Scene Capture In Scene

UE - Graphics Features - Feb 28, 2017

When a scene capture actor or component is actively capturing a screen and drawing to a render target gpu particles will stop colliding. ...

The Editor crashes when adding an element to a TMap that uses an unhashable struct as a key

UE - Gameplay - Blueprint - Feb 28, 2017

The Editor crashes if an unhashable struct is used as a key in a TMap and a new element is added to the TMap in a Blueprint. ...

Crash trying to manipulate CineCam Focus Distance on the fly in a cooked game

UE - Gameplay - Blueprint Runtime - Feb 27, 2017

Crash trying to manipulate CineCam Focus Distance on the fly in a cooked game. The reason this is happening is that the Focus Distance is being manipulated on tick. See the attached screenshot. C ...

Enabling "Show Only Modified Properties" causes details panel menu to disappear

Tools - Feb 27, 2017

Enabling "Show Only Modified Properties" causes details panel menu to disappear. Only occurs on actors/components with no modified properties. Regression: YES Worked: 3249277 (4.14.3) Broken: ...

[CrashReport] UE4Editor_Core!FModuleManager::UnloadModule() [modulemanager.cpp:557]

UE - Foundation - Core - Feb 27, 2017

Error message: Assertion failed: ModuleInfo.Module.IsUnique() [Link Removed] [Line: 557] Source Context: Most recent user affected CL: Logs: See attached Issue call stack shares some similariti ...

Data Table export/import doesn't support map/set properties

Tools - Feb 27, 2017

DataTableUtils::IsSupportedTableProperty needs updating to include those types, and we should probably also make sure they export in a nice way in the JSON exporter/importer (the CSV one can just us ...

Resource files are not recompiled when Version.h changes

UE - Foundation - Cpp Tools - UnrealBuildTool - Feb 27, 2017

See: https://udn.unrealengine.com/questions/349077/why-do-we-have-no-dependency-checking-on-modulever.html ...

Is Fullscreen Mode Dirty always returns true for Windowed Fullscreen

Tools - Feb 27, 2017

Is FullscreenMode Dirty is meant to track if the Fullscreen mode has changed from what it is currently set to. This does not function correctly for Windowed Fullscreen and always prints true even if ...