Undo after Color Picker has Unexpected Results

UE - Editor - Workflow Systems - Mar 31, 2022

Opening the color picker window from a color property starts a transaction which doesn't end until the color picker window is closed, causing undo behavior after using the color picker to be incorre ...

Param usage bug when using switch params

UE - Rendering Architecture - Materials - Mar 28, 2022

From the ticket: In a material instance using the attached master material if A is TRUE and B is FALSE I expect to be able to configure param C in the UI. However param C is shown only when Useswi ...

Groom cache shape changed from MAYA after imported into UE.

UE - Editor - Content Pipeline - USD - Mar 28, 2022

Starter Content's "P_Explosion" does not successfully convert to a Niagara System - incorrect loop, spawn, sprite size, and collision behaviors

UE - Niagara - Cascade - Mar 17, 2022

Starter Content's "P_Explosion" does not successfully convert to a Niagara System - incorrect loop, spawn, sprite size, and collision behaviors Changes needed for / issues found with each emitter:A ...

Refraction can't be set using SetMaterialAttributes node in a material function.

UE - Rendering Architecture - Materials - Mar 14, 2022

From the UDN: Currently, I'm using UE5, but I've seen this issue occur in UE4 and I don't see any other posts on UDN about this. Refraction can only be set in material functions if using the MakeMa ...

MaterialExpressionLandscapeLayerBlend with material attributes as inputs, the output material attributes have wrong sizes

UE - Rendering Architecture - Materials - Mar 14, 2022

From the UDN ticket: When using MaterialExpressionLandscapeLayerBlend with material attributes as inputs, the output material attributes have wrong sizes: ie output Normal attribute cannot be conve ...

Selecting a spline point of a Spline Component using the Select Spline Points buttons in the Spline's details panel causes issue when trying to manipulate the same or different spline point in the view port.

UE - Editor - Workflow Systems - Mar 3, 2022

The situation of using the new feature causes an old feature to stop working correctly making it a regression. Selecting a spline point of a Spline Component using the 'Select Spline Points' button ...

Noticeable input delay at lower FPS while Playing in Editor

UE - Editor - UI Systems - Mar 1, 2022

When playing in editor is running at a lower fps (<20) there is very noticeable input delay that wasn't present in 4.27.2. Works correctly while playing in Stand Alone or Packaged. Tracked this iss ...

Misleading error message while attempting to drag in a BlueprintCallable Function into an Event Graph

UE - Gameplay - Blueprint - Feb 23, 2022

An error message informs the user that a function does not have the BlueprintCallable keyword if the same function is using a  native to blueprint communication keyword. The function/keywords are b ...

Set Editor Property node no longer works with Material Instances in UE5

UE - Framework - Blueprint - Feb 18, 2022

This is a Regression. Using an Editor Utility Widget to set properties on materials via Set Editor Property doesn't work in UE5 as it did in UE4. ...