Blueprint Android app installers are named *UE4Game*.bat

UE - Platform - Mobile - Jun 4, 2018

In 4.19 blueprint-based apps are named after the project name, but in 4.20 they are all called Install_UE4Game-armv7-es2.bat. This also affects the Uninstall_*.bat ...

Cascade ParticleRelativeTime Outputs Constant 0 on Mobile

UE - Niagara - Aug 29, 2018

Cascade ParticleRelativeTime outputs constant 0 on mobile. Found in 4.19 CL# 4033788, 4.20 CL# 4302132, 4.21 CL# 4321618 ...

Audio: Spatialization: Set Allow Spatialization BP command is not functioning

UE - Audio - Oct 1, 2018

Reported via AnswerHub on 4.19 and confirmed in Dev-Audio, the Set Allow Spatialization widget in BP appears to not be functioning - as the audio does not become spatialized in playback. ...

Disabling "Include Debug Files" for a Windows Distribution build does not exclude the debug files

UE - Foundation - Cpp Tools - Automation Tool - Nov 1, 2018

The "Include Debug Files" option being disabled is not taken into account for "For Distribution" builds. The debug files are included no matter what this is set to. Regression?: Yes This did not oc ...

Input Axis Mapped to 'Pinch' no longer sends Axis Value

UE - Platform - Mobile - Feb 15, 2019

Axis Event mapped to pinch no longer returns values. Working in 4.19 Confirmed on Android + iOS  Confirmed in MAIN 4.23 @ CL 4961509 ...

DistanceFieldBentNormalAO does not appear to work with imposter UVs

UE - Graphics Features - Aug 26, 2021

I have not entirely ruled out any issues with the imposter material in the repro, there's a chance this is related to the normal rotations, but turning off distancefields entirely does fix the issue ...

Incorrect mesh offset behavior when playing a forward start after following "Adapting Lyra animation to your UE5 game"

UE - Anim - Gameplay - Oct 13, 2022

See the answer in the UDN: [Link Removed] We may want to update the blog post with a suggested fix, or wait until the automatic root offset tech is production ready. ...

GPU particles disabled on Quest

UE - Niagara - Feb 9, 2024

GPU particles were disabled on Quest 1 due to a compute issue. We need to validate / fix issues for Quest 2 / Quest 3. Reported in [Link Removed] ...

Poor Vulkan RHIThread performance in Development builds on some Android

UE - Platform - Mobile - Dec 10, 2024

Community-attempted workaround received in [Link Removed] Correct fix submitted to 5.6 FNMain in [Link Removed] which needs integrating into 5.5.3. ...

Crash when removing Blueprint function

UE - Gameplay - Blueprint Compiler - Apr 23, 2018

The Editor crashes whenever the reference to the "DeleteThisFunction" function is deleted. ...