Moving a property from a recently reparented BP to its new parent will assert in FBlueprintCompileReinstancer::MoveDependentSkelToReinst at ensure(PrevStructSize == NewStructSize) This only see ...
Crash when opening anim sequence and closing one viewport with two viewports open. No crash when one viewport is closed from one viewport open. ...
This has changed from 4.27 and the Deep Dive video on water: [Link Removed] ...
Some style settings cannot be modified on the Editor variant of the checkbox widget (EditorUtilityCheckbox). This looks to be related to the style settings applied in FStarshipCoreStyle::SetupCheckb ...
Repro Rate 3/3 Regression status is under investigation You are able to still package the project by ignoring and continuing after the dialog box is displayed in the Actual Results as it will util ...
When a NavmeshBoundsVolume or NavModifierVolume is parented to another actor in the outliner, navmesh is not updated along the volume when the parent actor is moved. If the volume is deleted and the ...
This code passes the build when compiled using the windows editor (Visual Studio), but fails when compiled using the mac editor (XCode). Adding ENGINE_API to struct FStreamingLevelsToConsider and ex ...