Movie playback not keeping texture filtering settings when switching contexts

UE - Platform - Mobile - Feb 3, 2017

Appears some Android OpenGL drivers are not preserving the texture filtering when changing render contexts. Added saving and restoring it in context cases. ...

Cascade Crashes Engine When Adding Particle LOD After Clearing LOD Settings

UE - Graphics Features - Feb 3, 2017

In cascade if you add particle LODs then remove, clear the LOD settings array, then attempt to add more LODs (after current) the editor will crash. This crash will only occur if you add LODs after c ...

Crash When Two PostProcess Volumes Are Selected Simultaneously

UE - Graphics Features - Feb 3, 2017

Once you add two postprocess volumes (one to the persistent level and one to a sublevel) then add a blendable element to each, and then try to select both a crash will occur. ...

"Multiple Values" in Body Setup when single bone has multiple bodies

Tools - Feb 3, 2017

"Multiple Values" in Body Setup when single bone has multiple bodies Regression: YES Worked: 3172292 (4.13.2) Broken: 3249277 (4.14.3) ...

Puzzle template blocks turn gray when hovered over in Code version vs no reaction in BP version

Docs - Samples - Feb 3, 2017

Functionality is different between code and bp versions of the puzzle template ...

Crash When Renaming a Duplicated Collapsed Node Graph With a Period in the Name

UE - Gameplay - Blueprint - Feb 3, 2017

A crash is occurring if you collapse a node and name the collapsed graph something that contains a period. The crash occurs if you copy and paste the collapse graph, and then attempt to rename it. I ...

Illegal Else Without Matching If

UE - Simulation - Physics - Feb 3, 2017

Looks like there's a missing if/else pair in BodyInstance.cpp ...

Crash setting actor rotation via details panel in VR editor

UE - Editor - Workflow Systems - Feb 3, 2017

Crash attempting to input value for Rot Y in a floating details panel. Found on //UE4/Release-4.15 CL-3283184. Reproduces in Binary and P4 versions of the editor. Reproduces in //UE4/Main CL-3283 ...

Texture padded to Power of Two do not render on iOS

UE - Platform - Mobile - Feb 2, 2017

Textures that have been padded to Power of Two (using the Power of Two Mode in the Texture Editor) do not render on iOS. In the repro provided, QAGame has a mobile interface that uses 100x100 textu ...

Putty directory is missing from \Engine\Extras\ThirdPartyNotUE\ in binary builds from the Launcher

UE - Foundation - Build - Rocket (Installed Engine) - Feb 2, 2017

cmd.exe is returning a "The system cannot find the path specified." error when the automationtool is looking for PLINK.exe. That executable should be located in \UE_4.15\Engine\Extras\ThirdPartyNotU ...