A crash occurs when setting the Blend Type for multiple Landscape Layer Blend nodes from Weight Blend to Height Blend. ...
Opening the Color Picker for some color variables causes them to change each time the color picker is opened. Tested with: Light Color and the Albedo variable on ExponentialHeightFog Does NOT occur ...
There is an issue where Point lights with source length building static lighting in the incorrect direction, the axis in which the light to be built seem to conflict with the preview build. This iss ...
An Actor with a StaticMeshActor native parent class will spawn with offset when NOT using locally stored transform. Removing collision from StaticMesh has no effect. Changing Collision Handling Ov ...
Ensure will trigger when undo reverts text to default value. "This triggers an ensure because the undo ends up calling SKismetInspector::ShowDetailsForObjects(), which forces the keyboard focus to ...
Modifying the Shear values on a Progress Bar in a Widget Blueprint cause it to lose its Fill Color and set Progress. This is a regression from 4.20.3 (CL-4369336). Reproes with -vulkan on both Linux ...
This appears to be an issue with all asset types, not specific to materials. Data Tables, Level Sequences, etc. Image shows the "No" cursor that shows up when attempting the drag/drop. This should ...
The fast-moving ribbon particle trail looks different on the server and client. It looks as though the client was drawing the previous frame. ...
Instead of reflecting an average color of the surrounding, reflections become black with increased roughness values. Found in 4.22 CL# 6574378 and 4.23 CL# 6925347 ...
When the child of an actor with the UCLASS specifier NotPlaceable has the UCLASS specifier Placeable it still isn't placeable. This behavior doesn't occur in 4.20.3. Found in 4.22 CL#7053642 Reprod ...