Parent blueprint not added to nativization array if only child saved

UE - Gameplay - Blueprint Runtime - Jan 25, 2017

Currently parent blueprints are added to the list of blueprints to nativize if their children are flagged to be nativized only if they are also individually saved. Ideally, we'd update the list of ...

Data only blueprints are not not nativized when flagged to do so

UE - Gameplay - Blueprint Runtime - Jan 25, 2017

Data only blueprints that are explicitly flagged for nativization do not nativize. (Makes sense that they don't when they're not explicitly told, but if someone goes out of the way to flag them to, ...

Crash in DX12 UpdateTexture2D

UE - Graphics Features - Jan 24, 2017

RHIUpdateTexture2D uses the wrong size for the per-row memcpy, which means we can't support passing in an offset within a larger image in the SrcData pointer (doing so will result in an access viola ...

Set Anim Instance Class no longer works with Wheeled Vehicle Pawns

OLD - Anim - Jan 24, 2017

Set Anim Instance Class no longer works with Wheeled Vehicle Pawns Regression: YES Worked: 3172292 (4.13.2) Broken: 3249277 (4.14.3) ...

Scene capture produces black texture on encoding devices with mobileHDR == false

UE - Platform - Mobile - Jan 24, 2017

Scene captures are broken on encoding devices when mobile HDR is off. ...

Sequencer does not refresh on creating a new camera if Default Property Tracks is empty

UE - Anim - Sequencer - Jan 24, 2017

If CineCameraActor's Default Property Tracks setting is empty, doing add camera in sequencer does not update the content of Sequencer. One needs to close then reopen Sequencer to see the added Camer ...

Memory-only FMOD assets cause 'unable to find cached package' spam in log

UE - Foundation - Core - Cooker - Jan 23, 2017

When loading individual events/sounds in an FMOD bank file, the cook will emit a warning for each asset which pollutes the log file with superfluous messages. This is because the actual event/sound ...

LogApexClothingUtils Warning when opening QAGame

Docs - Samples - Jan 23, 2017

A log warning occurs when opening the QA-Promotion map from the QAGame project. Warning: LogApexClothingUtils:Warning: Building adjacency information for a clothing section in skeletal mesh '/Game/ ...

Crash occurs when an element of a fixed-size FText array is edited in a Blueprint.

UE - Gameplay - Blueprint - Jan 23, 2017

The Editor can crash if a fixed-size FText array is created. Attempting to edit one of the values of the array in a Blueprint will result in a crash. ...

Character Can Jump Indefinitely on the Client When JumpMaxHoldTime > 0

UE - Gameplay - Jan 23, 2017

Characters on the client can jump indefinitely when using a Jump Max Hold Time of > 0. It appears that this option is not available on the client. ...