When opening Visual Studio after adding C++ Vehicle content to a project, an "Inconsistent Line Endings" prompt appears for .cpp files for the vehicle. This issue is a regression, as it did not occ ...
An assert fails when opening the TM-ShaderModels map in QAGame with the -onethread argument. The crash does not occur on any other maps tested. Two other ensure occur before the assert, those issues ...
When opening StrategyGame on an iOS device (this was done on an iPhone 6S), the app will crash on the splash screen. Regression: Yes.Working: 3251583Broken: 3265366 ...
Projects that are deployed in the Debug configuration crash when trying to load mips on the Android device. I do not see this issue when launching a project onto Android using the Test configuratio ...
When using the Oculus Rift the user can look over one of the balcony's railings and see where one of the landscapes cuts off. This occurs on the Oculus headset. UE-40907 causes the Vive to clip th ...
Pick any game with GPU particles. Set the executable to run AFR mode 2 from Nvidia control panel. Look at GPU particles. ...
tonemapper film must decode the encoded format before processing. ...
This won't always happen, but the call in ImportDestructibleMeshFromApexDestructibleAsset to LODModel.ReleaseResources(); will enqueue render commands to release the resource, but the call after tha ...
The editor is crashing when attempting to open the BlueprintRenderToTarget map in ContentExamples. The crash does not occur in PIE, Standalone Game, or -game ...
According to documentation, Bump Offset is 2 words. There are 2 displays that contradict this https://docs.unrealengine.com/latest/INT/Engine/Rendering/Materials/HowTo/BumpOffset/ ...