Replace Reference feature is not replacing textures with new selected texture

Tools - Jan 4, 2017

Workaround:Open M_TableRound, move a node. Save the MaterialReopening the project seems to fix the issue Replacing the reference of the deleted table texture is rendering default material. Note T ...

Import overwrite Yes to All/No to All broken

Tools - Jan 4, 2017

This is a painful bug for audio, because many times we are replacing hundreds if not thousands of files this way. ...

Cannot delete Notifies from Anim Notify Manager

OLD - Anim - Jan 4, 2017

Cannot delete Notifies from Anim Notify Manager. Regression: YES Broken: 3224400 (4.14.1) Worked: 3172292 (4.13.2) ...

Center of Mass Offset tooltip incorrectly states that you can't view the CoM's location

UE - Simulation - Physics - Jan 3, 2017

In the rich tooltip for Center of Mass Offset, it reads "Currently there is no way to view where the Center of Mass is actually located..." In 4.15, there's a new feature that does allow you to see ...

Cannot open Anim Notify Manager

OLD - Anim - Jan 3, 2017

Cannot open Anim Notify Manager. Right Click>Manage Notifies doesn't open it and the Manager no longer appears in the Window Menu. Regression: YES Broken: 3224400 (4.14.1) Worked: 3172292 (4. ...

BP child not overriding parent's mesh in Nativized builds

UE - Gameplay - Blueprint Runtime - Jan 3, 2017

The mesh on the right is a child of the one on the left, in a non-nativized cooked build it's a sphere, but in a nativized one, it's a cube. Regression: Working: UE4/Main, 4.15 CL 3233043 Broken: U ...

Eye Adaptation post process volumes make the viewport extremely bright

UE - Graphics Features - Jan 3, 2017

In 4.14 when entering the volume the screen brightens which is expected. The problem is that in 4.15 it brightens more. So much so that some static meshes are rendered almost completely white. I ...

Assets not deleted when using Force Delete on a folder

Tools - Jan 3, 2017

Noticing a couple assets remaining when force deleting a folder in a first person template. Regression: Yes works in 4.13 ...

Point and Spot lights no longer work in Orthographic Projection Mode

UE - Graphics Features - Dec 30, 2016

Point and Spot Lights no longer work when using the Orthographic Camera Projection Mode. Note that the Directional Light still works as intended. This is a regression from behavior that worked in ...

Users project fails to package after upgrading with the message "LogOutputDevice:Error: Trying to reference an unowned pin: 459E8AB44ECC5E6CDFC7B084849A6349"

UE - Gameplay - Blueprint - Dec 29, 2016

Users project fails to build after upgrading due to an unowned pin from a split "Get Velocity" vector pin. ...