Also occurs in 4.15.2 so not a regression ...
Attaching / Detaching a blueprint actor to a player in a network environment causes location errors when the detach occurs. Even without the attach events being replicated or the blueprint's movemen ...
While testing in QA-Decals on iOS device, after loading into the project the UI will be glitched ~50% of the time. After further testing, it seems this bug only occurs on iPads running the iOS vers ...
Blueprint projects are failing to package for iOS from Mac and Windows. We are also blocked from building iOS from Windows (see: [Link Removed]). These issues are failing with 2 different messag ...
There are multiple issues with the code at present 1) The animation preview world listener is not updated. This can be solved with the following override on AnimationEditorViewportClient (Following ...
The Editors VR mode is not being localized to different languages correctly. I chatted with LaurenR and this SHOULD be happening due to the VR mode using Ftext, but it isn't. I have included screen ...
The reflections off the floor of QA-Decals are really high - it is much higher than what it looks like on Windows. This is a Regression ...
The scale for the VR editor does not return to 1:1 after teleporting as stated in the documentation. The scale remains the same after teleportation. Docs link: https://docs.unrealengine.com/latest ...
"Active" marker on shot track scales improperly when using Time Scale ...
Packaging for Linux is failing when setting the TargetArchitecture=ArmUnknownLinuxGnueabihf in the DefaultEngine.iniUATHelper: Packaging (Linux): UnrealBuildTool: C:\LinuxXC_ToolChain\v9_clang-4.0.0 ...