FClothingSectionData::IsValid is not marked const

UE - Simulation - Physics - Character - Nov 13, 2019

FClothingSectionData::IsValid() is not marked const. ...

The color picker stops working after changing the color once on a color property on a component

UE - Editor - UI Systems - Slate - Nov 13, 2019

Changing the color on a component property via the color picker will cause the picker to stop working until it's closed and reopened. This occurs because a property change event is sent out, and the ...

Importing .glb file results in crash

UE - Editor - Content Pipeline - Import and Export - Nov 13, 2019

When importing a .glb file from Blender, the editor crashes. The user has been able to import other .glb files, but ran into an issue with the one provided being unable to be imported.  ...

Custom Events get unbound when duplicating Level Sequences

UE - Anim - Sequencer - Nov 13, 2019

Custom Events get unbound when duplicating Level Sequences ...

4.24 Instanced Stereo Distortion Error in ComputeBufferUVDistortion

UE - Graphics Features - Nov 13, 2019

4.24 moves distortion calculations to the file DistortionCommon.ush and its`ComputeBufferUVDistortion` function. The code in the INSTANCED_STEREO define no longer works as `Interpolants` isn't passe ...

Duplicating inherited variables in the MyBlueprint panel doesn't copy data from the old variable to the new variable

UE - Gameplay - Blueprint Editor - Nov 12, 2019

Duplicating inherited Blueprint variables should copy the data from the original variable to the duplicated variable. ...

BaryCentric comparison inaccuracies

UE - LD & Modeling - Modeling Tools - Mesh Editing - Nov 12, 2019

A user reported FMath::SegmentTriangleIntersection returning false negatives, seemingly due the results of FMath::ComputeBaryCentric2D being checked with strict inequality as opposed to non-strict i ...

Oculus Quest - Loading splash no longer shown

UE - Platform - XR - Nov 12, 2019

Oculus Splash screen image no longer shows on Quest. Unable to reproduce on PC (If you package a project without 'Start in VR' enabled you will be able to see splash until you enable HMD) Conf ...

High intensity pixels create artifacts with Bloom

UE - Graphics Features - Nov 12, 2019

EQS Overlap test no longer recognizes custom Collision Object Channel

UE - AI - Nov 12, 2019

Environment Queries Ignore tests for Custom Collision Object Overlaps. Note: The expected behavior seems to have worked in 4.21, After following the steps to reproduce, I can verify a successful de ...