The cube (staticMesh) outlines are rendering in just the left eye while Box brush (Brush) outlines seem floaty and are rendering only in the right eye. Does not occur in //UE4/Release-4.21 @CL 475 ...
Adding an Object class to a plugin's module using the C++ Class Wizard results in a compilation error due to attempts to edit the new class' generated.h file during the initial compilation attempt. ...
UMG Background blur does not appear when packaged for android. It will work in PIE at the same preview level but not when packaged for the device. Found in 4.19 CL# 4033788, 4.20 CL# 4369336, 4.21 ...
For unknown reason, the header of BP_Parent is included twice. The second header is located after the .generated.h, causing the compile error. The following is the include section of BP_Child__pf1 ...
No user comments in crash group 686 // Iterate over all chunks, serialize them into memory and decompress them directly into the destination pointer 687 for( int64 ChunkIndex=0; ...
No user comments on crash group ...
This is a common crash that has occurred since at least 4.12. Users have not provided any descriptions of their actions when the crash occurred. The callstack is similar to [Link Removed]. ...
Desktop Editor does not transition into VR Mode when the Oculus HMD is worn. The user must manually enter VR Mode using Toolbar buttons / keyboard shortcuts. This issue is only observed when on Ocul ...
Make/Break settings in structs always returning true with booleans. ...
A licensee has reported that gaining focus of a UE4 game window by clicking the window's title bar results in the game only receiving keyboard input and no mouse input until you also click in the ga ...