An assertion failure is thrown when using nativized functions on an Android device. ...
After adding a virtual bone to a skeleton, the bone is not selected. If the user wants to see the new bone, they have to select it. It would be good if the virtual bone is selected automatically w ...
Generated Blueperint classes do not get loaded when the editor is restarted after a save game. This issue does not happen when the class is not a Blueprint Class. As in, if the class variable is a ...
Checking the box for Dedicated Server in the Play dropdown menu causes the editor to crash when exiting PIE. This does not occur in 4.13 or 4.14 on Windows. ...
Cannot save a duplicated level in a blank project. ...
The following method dont return false when there is an errorUReimportFbxAnimSequenceFactory::ReimportUEditorEngine::ReimportFbxAnimation ...
Cull Distance Volumes cause objects within them to disappear from the World Composition window if they are culled out at runtime. Regression (no) issue (does) occur in 4.12.5 ...
A canvas panel is created for blank widgets when reopening the editor. The canvas panel returns when the editor is restarted if the widget is empty ...
Crash occurs when the user attempts to drive a non-Vehicle pawn (using a Vehicle Wheel Movement component) with the Torque Curve flattened to 0. I was not able to reproduce this crash when I tried ...
Disabling the 'Use Landscape Lightmap' when using procedural foliage, will skew the placed instanced meshes. Regression? Yes, this issue did not occur in the 4.13.1 release. ...