The following assertion throws after the project crashes when playing on the device: Assertion failed: Index < GetMaxIndex() [File:D:/P4Workspaces/Switch_3/Engine/Source/Runtime/Core/Public/Contai ...
When updating a widget's settings, those changes will not be reflected in the defaults of any instances where that widget has been used. ...
A user has reported that DeploymentServerLauncher.exe will continue to poll for devices even if no iOS devices are connected. I am under the impression that this is so that Windows can poll for iOS ...
If you add an LOD while the editor is simulating or playing, the Editor Crashes. Found in 4.20 CL# 4369336, 4.21 CL# 4753647, 4.22 CL# 5660361, 4.23 CL# 6063286 ...
Generated from CrashReporter ...
A user has reported that Materials that contain a custom HLSL node that has a Struct with a function declared inside of it results in the material failing to compile for GLSL, causing the Material t ...
When a Texture Object is used for the "Tex" Input of a Texture Sample node in a material, the material will no longer contribute to indirect lighting when used with static lighting. Working as expe ...
Using Game Mode instead of Game Mode Base causes the Begin Play event to trigger in a different order. This is shown in the reproduction with the Begin Play of the Player Controller and the Game Mod ...
Packaged games are unable to open when Event Driven Loader is disabled. The error message given is: Assertion failed: !Linker->GetSerializeContext() [File:D:\Build\++UE4\Sync\Engine\Source\Runtime\C ...
After trimming an animation that includes a rotation in the begining the translation for the root motion appears to be applied as though the rotation had still been applied. I have included the or ...