"Parent Class:" field missing from actor description when hovering over an actor in the content browser This field was available in 4.16, however it is no longer available in 4.17 (Appears to be a ...
After a hot reload, blueprint instances of TSubclassOf variables have their setting reset to "none" Regression: Yes - variable values remain after hot reload in 4.17.2 (CL 3658906) ...
When adding rows to a DataTable that has its DataTable tab hidden or exited out, the Editor will crash when adding a row to the DataTable. This crash happens in 4.17, 4.18, and 4.19. ...
Hot reloading a change that affects a class that contains a TArray UProperty will wipe all of the array elements of any Blueprint subclasses of that class. Regression?: Yes This does not occur in 4 ...
If move those UBX collision closer to the visual mesh, it kind could fix the problem, but still wondering if it's a bug or limitation; what's the reason behind it and how artist could avoid those pr ...
Stub functions generated for unconverted assets as dependencies of nativized assets do not properly handle output parameters (the result is not assigned after the ProcessEvent() call). Suggested fi ...
REGRESSION: Yes, did not occur in 4.22 In the Content Examples Niagara map, the emitters at display 3.4 are not rendering when at runtime. There were some fixes for this (or a similar issue) for V ...
CL 17315409 Introduced a fix that relied on processing audio samples before a render. For remote renders this extra 30 seconds of audio processing seems to have made its way into the final results. ...
The user has a proposed fix which they said works: Heya, so just to be clear your solution was to change the WinDualShock.uplugin file where the "WinDualShock" module is defined, and make it "Runtim ...
When selecting actors in the scene they get filled with an orange color rather than the typical orange outline. This is unrelated to the setting "Selection Highlight Intensity" as the bug will sti ...