Warnings displayed when launching the editor in DX12

UE - Graphics Features - Oct 6, 2016

Following warning is displayed in the log when launching in dx12:[2016.10.06-22.33.36:185][ 0]LogD3D12RHI:Warning: Root signature created where the root parameters take up 18 DWORDS. Using more tha ...

Precise Click is not working correctly with Buttons

UE - Editor - UI Systems - Oct 6, 2016

A licensee reported an issue where a recent change to SButton.cpp in 4.13 causes an issue with Precise Click in multiple situations, his example being the one described in the repro steps, which is ...

Force Next Floor Check doesn't work when the player is stopped

UE - Gameplay - Player Movement - Oct 6, 2016

Force Next Floor Check doesn't work when the player is stopped, even though the tool tip says that it does. User Description: I'm trying to shrink / grow the collision capsule for our needs but wh ...

Icons appear incorrectly for windows 10 in packaged games

UE - Foundation - Build - Rocket (Installed Engine) - Oct 6, 2016

Icons appear incorrectly for windows 10 in packaged games. Another default image shows as the game icon in the task bar instead. ...

Launching onto HTML5 fails due to a TypeError

UE - Platform - Mobile - Oct 6, 2016

Launching onto HTML5 will fail during the compiling stage. The following error will occur when the project is launched in the browser and begins compiling: Uncaught TypeError: Browser.mainLoop.sche ...

Crash editing landscape when using LPV

UE - LD & Modeling - Terrain - Landscape - Oct 6, 2016

Tick fires in PlayerController BP in Editor

UE - Gameplay - Blueprint - Oct 6, 2016

If a blueprint has any functionality on tick, the tick event will fire when a blueprint is restored within the editor after closing and reopening a project. Regression (no) issue (does) occur in 4 ...

When disabling material curve in Persona, the viewport will not update correctly until Persona is reopened

OLD - Anim - Oct 5, 2016

In Persona, when disabling a material curve, the viewport will play the curve at the value that it was disabled at, rather than at value 0. The viewport will only show it correctly once Persona is ...

[CrashReport] UE4Editor_Engine!USkeleton::GetSmartNameContainer() [skeleton.cpp:1315]

OLD - Anim - Oct 5, 2016

Error message: Access violation - code c0000005 (first/second chance not available) Source Context: 1300 FSmartNameMapping* Mapping = SmartNames.GetContainerInternal(ContainerName); 1301 ...

Vehicle Game Warning: LogAudio:warning: Detected orphaned looping sound 'Vehicle_Race_Cue'.

Docs - Samples - Oct 5, 2016

Warning populates when the game starts. LogAudio:warning: Detected orphaned looping sound 'Vehicle_Race_Cue'. This warning occurrs in 4.13.2 CL3145013. NOT a regression. ...