The color picker window stays open if the Eye Dropper tool selects color from anywhere other than the viewport. The color is captured in the color picker before it closes, but makes it a nightmare t ...
This is the same issue as UE-41313 but is showing up in the release branch.[2017.04.12-21.37.50:215][354]LogPlayLevel: UnrealBuildTool: /Users/Shared/UnrealEngine/4.16/Engine/Source/Runtime/Core/Pub ...
Both internally in a handful of one-off cases and externally we've seen cases where material functions have incorrectly resolved causing a crash trying to use the input/output expressions. Most case ...
MDW: In progress (Dev-AnimPhys CL 3392820) When calling GetSkinnedVertexPosition on a skeletal mesh that uses the same skeleton as a different skeletal mesh with a slightly different bone hierarchy ...
REGRESSION: No, occurs in 4.15 as well Crash occurs when press Ctrl+Tab when the Project Browser is open. I did not crash if I tried this when in the editor itself. ...
"Root Motion from Everything" AnimBP breaks on client side ...
Dropdowns do not reposition correctly in a details panel when window animations are enabled. With animations disabled, they'll reposition to stay attached to the field they are modifying. ...
Looks like we've got a report that media playback doesn't work with ES3.1. I'm going to say this is due to the OpenGL context used and possibly the shaders compiled? It was written for ES2 of cour ...
At times when trying to assign APEX cloth to LOD1 material the engine will crash. I got a 100% repro rate following the steps listed above. I have found some inconsistent errors when trying to rep ...
Was reviewing test cases for new Bloom feature and was looking at different actors that make use of PP. Happened to select a Camera Actor and Cinematic Camera actor at the same time which led to thi ...