Error when using "For Each Selected Actor" in a blutility that was derived from Global Editor Utility Base in C++ Error Message: "LogBlueprint: Error: Cannot use the editor function "ForEachSelecte ...
Navigating various dropdown menus in the Editor causes the FPS to drop down to around 25 or 10 in the Viewport on an empty project. This does not reproduce on Windows with -vulkan This issues was ...
Creating a Blueprint Player Controller asset and trying to enable Attach to Pawn does not seem to be available. The section where this setting is located shows up, but the drop down list does not ap ...
Changing the Curve Asset in a Material Instance That Uses a Material Layer Crashes the Editor. Found in 4.20 CL# 4369336, 4.21 CL# 4753647, 4.22 CL# 5660361, 4.23 CL# 5974510 ...
Generated from CrashReporter ...
When using the node Add Loading Splash Screen the delta rotation does not appear to update/rotate the texture that is applied as the tool tip appears to suggest ("(in)" Incremental rotation, that is ...
The root of the widget hierarchy does not appear to accept bindings for its tooltip setting. Video provided demonstrates the issue. ...
Generated from CrashReporter ...
Foliage and static mesh actor distance field shadows incorrect after manually shifting world origin to new location. Found in 4.20 CL# 4369336, 4.21 CL# 4753647, 4.22 CL# 5660361, 4.23 CL# 5974510 ...
After completing a build using Live Coding, a horizontal scroll bar appears at the bottom of the Live Coding Console window since some of the lines of text are longer than the window can display. Th ...