JumpMaxCount and JumpMaxHoldTime not replicated

UE - Gameplay - Player Movement - Apr 15, 2021

Cross does not respond or crashes when "collide with attached children" is enabled

UE - Simulation - Physics - Apr 13, 2021

Fatal error! Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000000 0x00007ffb09d32bb9 UE4Editor-Engine.dll!USkeletalMeshComponent::CopyClothCollisionsToChildren() [D:\ ...

Force front x imported asset incorrectly display axis for thumbnail and default editor camera

UE - Editor - Content Pipeline - Import and Export - Apr 12, 2021

Thumbnail can be fix by (Quote from UDN) "adjusting OrbitYaw of the ThumbnailInfo for the +X-facing skeletal mesh" Persona Editors can be fix by (Quote from UDN) "setting SkeletalMesh->SetHasCustom ...

An array of structures variable has its values reset when the structure is modified without recompiling the blueprint

UE - Framework - Blueprint Compiler - Apr 2, 2021

An array of a structure that has been modified without the array's blueprint being complied results in the values of the array element being reset. Compiling each blueprint that has the array of str ...

[Feature Request] Single Layer Water shader doesn't accept Realtime Raytracing Shadows

UE - Graphics Features - Lumen - Apr 1, 2021

This might be feature request? ...

Current Max Draw Distance Field doesn't update if actor detail panel is open when Desired Max Draw Distance is changed in BP Editor

UE - Gameplay - Blueprint - Mar 30, 2021

This issue seems to occur if and only if viewing the value in the details panel. Following the above repro steps without looking at the value in the details panel, and then clicking the asset to ins ...

Attach options for attach tracks do not work with additive transform sections

UE - Anim - Sequencer - Mar 30, 2021

Attach options don't work for additive blend types (Additive, Relative and Additive From Base) ...

Skelmesh Bake Materials doesn't remove old materials from slots

UE - World Creation - Worldbuilding Tools - Merge Actor - Mar 24, 2021

When an LOD get materials reduced to one with Bake Materials, it doesn't delete the extra slots on the LOD. So if starting with 10 slots on the skelmesh, then baking, slot 1 gets the newly baked mat ...

[Feature Request] Add Next-Gen Console Options to the UnrealVS Quick Build Menu

UE - Foundation - Cpp Tools - UnrealVS - Mar 23, 2021

There's currently no next-gen console options for the Quick Build menu for UnrealVS.  It'd be nice to have support for these as well! ...

Cannot paste emitter overview node after it has been cut with ctrl+x

UE - Niagara - Mar 20, 2021

When pasting an emitter from a copied overview node, only the node is pasted, and it relies on duplication of the emitter to do the actual copy. When cutting a node we delete it, along with the emit ...