nDisplay failed to launch with a user name account which contains non-ASCII chars

UE - Virtual Production - Tools - Switchboard - Jun 30, 2022

Physical Material Mask does not appear in the Material Instance Editor

UE - Simulation - Visual - Jun 29, 2022

Although MaterialInstanceConstant has a physical material mask and physical material mask map property, these properties does not appear in the Material Instance Editor's details panel. ...

Mesh "Self shadow only" setting is not applied with VSM

UE - Graphics Features - Shadows - Jun 23, 2022

UDN - Potential bug on FSequenceIndexer::GetSampleInfo

UE - Anim - Gameplay - Jun 22, 2022

See [Link Removed] ...

Nanite mesh socketed to a Skeletal Mesh is not affected by the 'Owner No See' or 'Only Owner See'

UE - Graphics Features - Nanite - Jun 22, 2022

Nanite mesh socketed to a Skeletal Mesh is not affected by the 'Owner No See' or 'Only Owner See'. Compared this against a regular Static Mesh. ...

[AI] PathFollowingComponent HasReachedInternal always returns false if agent's capsule height is 0 or nearly 0.

UE - AI - Navigation - Jun 21, 2022

The result is that nothing states why the path returns blocked or pathfinding stops. There should be a log of at least a warning about the improper capsule setup. ...